gogol-games-management-0.3.0: Google Play Game Services Management SDK.

Copyright(c) 2015-2016 Brendan Hay
LicenseMozilla Public License, v. 2.0.
MaintainerBrendan Hay <brendan.g.hay@gmail.com>
Stabilityauto-generated
Portabilitynon-portable (GHC extensions)
Safe HaskellNone
LanguageHaskell2010

Network.Google.Resource.GamesManagement.Events.ResetForAllPlayers

Contents

Description

Resets the event with the given ID for all players. This method is only available to user accounts for your developer console. Only draft events can be reset. All quests that use the event will also be reset.

See: Google Play Game Services Management API Reference for gamesManagement.events.resetForAllPlayers.

Synopsis

REST Resource

type EventsResetForAllPlayersResource = "games" :> ("v1management" :> ("events" :> (Capture "eventId" Text :> ("resetForAllPlayers" :> (QueryParam "alt" AltJSON :> Post '[JSON] ()))))) #

A resource alias for gamesManagement.events.resetForAllPlayers method which the EventsResetForAllPlayers request conforms to.

Creating a Request

eventsResetForAllPlayers #

Creates a value of EventsResetForAllPlayers with the minimum fields required to make a request.

Use one of the following lenses to modify other fields as desired:

data EventsResetForAllPlayers #

Resets the event with the given ID for all players. This method is only available to user accounts for your developer console. Only draft events can be reset. All quests that use the event will also be reset.

See: eventsResetForAllPlayers smart constructor.

Instances

Eq EventsResetForAllPlayers # 
Data EventsResetForAllPlayers # 

Methods

gfoldl :: (forall d b. Data d => c (d -> b) -> d -> c b) -> (forall g. g -> c g) -> EventsResetForAllPlayers -> c EventsResetForAllPlayers #

gunfold :: (forall b r. Data b => c (b -> r) -> c r) -> (forall r. r -> c r) -> Constr -> c EventsResetForAllPlayers #

toConstr :: EventsResetForAllPlayers -> Constr #

dataTypeOf :: EventsResetForAllPlayers -> DataType #

dataCast1 :: Typeable (* -> *) t => (forall d. Data d => c (t d)) -> Maybe (c EventsResetForAllPlayers) #

dataCast2 :: Typeable (* -> * -> *) t => (forall d e. (Data d, Data e) => c (t d e)) -> Maybe (c EventsResetForAllPlayers) #

gmapT :: (forall b. Data b => b -> b) -> EventsResetForAllPlayers -> EventsResetForAllPlayers #

gmapQl :: (r -> r' -> r) -> r -> (forall d. Data d => d -> r') -> EventsResetForAllPlayers -> r #

gmapQr :: (r' -> r -> r) -> r -> (forall d. Data d => d -> r') -> EventsResetForAllPlayers -> r #

gmapQ :: (forall d. Data d => d -> u) -> EventsResetForAllPlayers -> [u] #

gmapQi :: Int -> (forall d. Data d => d -> u) -> EventsResetForAllPlayers -> u #

gmapM :: Monad m => (forall d. Data d => d -> m d) -> EventsResetForAllPlayers -> m EventsResetForAllPlayers #

gmapMp :: MonadPlus m => (forall d. Data d => d -> m d) -> EventsResetForAllPlayers -> m EventsResetForAllPlayers #

gmapMo :: MonadPlus m => (forall d. Data d => d -> m d) -> EventsResetForAllPlayers -> m EventsResetForAllPlayers #

Show EventsResetForAllPlayers # 
Generic EventsResetForAllPlayers # 
GoogleRequest EventsResetForAllPlayers # 
type Rep EventsResetForAllPlayers # 
type Rep EventsResetForAllPlayers = D1 (MetaData "EventsResetForAllPlayers" "Network.Google.Resource.GamesManagement.Events.ResetForAllPlayers" "gogol-games-management-0.3.0-LfVudryVd2B6iSguo6UyGI" True) (C1 (MetaCons "EventsResetForAllPlayers'" PrefixI True) (S1 (MetaSel (Just Symbol "_erfapEventId") NoSourceUnpackedness NoSourceStrictness DecidedLazy) (Rec0 Text)))
type Scopes EventsResetForAllPlayers # 
type Scopes EventsResetForAllPlayers = (:) Symbol "https://www.googleapis.com/auth/games" ((:) Symbol "https://www.googleapis.com/auth/plus.login" ([] Symbol))
type Rs EventsResetForAllPlayers # 

Request Lenses