CL_Quadf::CL_Quadf(); CL_Quadf::CL_Quadf( const CL_Vec2 < float > & new_p, const CL_Vec2 < float > & new_q, const CL_Vec2 < float > & new_r, const CL_Vec2 < float > & new_s); CL_Quadf::CL_Quadf( const CL_Rectf & rect); CL_Quadf::CL_Quadf( const CL_Quadx < float > & quad);