Jack2 1.9.6

JackSocketServerChannel.h

00001 /*
00002 Copyright (C) 2004-2008 Grame
00003 
00004 This program is free software; you can redistribute it and/or modify
00005 it under the terms of the GNU Lesser General Public License as published by
00006 the Free Software Foundation; either version 2.1 of the License, or
00007 (at your option) any later version.
00008 
00009 This program is distributed in the hope that it will be useful,
00010 but WITHOUT ANY WARRANTY; without even the implied warranty of
00011 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00012 GNU Lesser General Public License for more details.
00013 
00014 You should have received a copy of the GNU Lesser General Public License
00015 along with this program; if not, write to the Free Software 
00016 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
00017 
00018 */
00019 
00020 #ifndef __JackSocketServerChannel__
00021 #define __JackSocketServerChannel__
00022 
00023 #include "JackSocket.h"
00024 #include "JackPlatformPlug.h"
00025 #include <poll.h>
00026 #include <map>
00027 
00028 namespace Jack
00029 {
00030 
00031 class JackServer;
00032 
00037 class JackSocketServerChannel : public JackRunnableInterface
00038 {
00039 
00040     private:
00041 
00042         JackServerSocket fRequestListenSocket;  // Socket to create request socket for the client
00043         JackThread fThread;                     // Thread to execute the event loop
00044         JackServer*     fServer;
00045         pollfd* fPollTable;
00046         bool fRebuild;
00047         std::map<int, std::pair<int, JackClientSocket*> > fSocketTable;
00048 
00049         bool HandleRequest(int fd);
00050         void BuildPoolTable();
00051 
00052         void ClientCreate();
00053         void ClientAdd(int fd, char* name, int pid, int* shared_engine, int* shared_client, int* shared_graph, int* result);
00054         void ClientRemove(int fd, int refnum);
00055         void ClientKill(int fd);
00056 
00057     public:
00058 
00059         JackSocketServerChannel();
00060         ~JackSocketServerChannel();
00061 
00062         int Open(const char* server_name, JackServer* server);  // Open the Server/Client connection
00063         void Close();                                           // Close the Server/Client connection
00064     
00065         int Start();
00066 
00067         // JackRunnableInterface interface
00068         bool Init();
00069         bool Execute();
00070 };
00071 
00072 } // end of namespace
00073 
00074 #endif
00075