Jack2 1.9.6
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Global server static structure: singleton kind of pattern. More...
#include <JackServerGlobals.h>
Static Public Member Functions | |
static bool | Init () |
static void | Destroy () |
static int | Start (const char *server_name, jack_driver_desc_t *driver_desc, JSList *driver_params, int sync, int temporary, int time_out_ms, int rt, int priority, int port_max, int verbose, jack_timer_type_t clock) |
static void | Stop () |
static void | Delete () |
Static Public Attributes | |
static JackServer * | fInstance |
static unsigned int | fUserCount |
static bool(* | on_device_acquire )(const char *device_name) = NULL |
static void(* | on_device_release )(const char *device_name) = NULL |
Global server static structure: singleton kind of pattern.
Definition at line 37 of file JackServerGlobals.h.