Jack2 1.9.6

JackSynchro.h

00001 /*
00002 Copyright (C) 2004-2008 Grame
00003 
00004 This program is free software; you can redistribute it and/or modify
00005 it under the terms of the GNU Lesser General Public License as published by
00006 the Free Software Foundation; either version 2.1 of the License, or
00007 (at your option) any later version.
00008 
00009 This program is distributed in the hope that it will be useful,
00010 but WITHOUT ANY WARRANTY; without even the implied warranty of
00011 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00012 GNU Lesser General Public License for more details.
00013 
00014 You should have received a copy of the GNU Lesser General Public License
00015 along with this program; if not, write to the Free Software 
00016 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
00017 
00018 */
00019 
00020 #ifndef __JackSynchro__
00021 #define __JackSynchro__
00022 
00023 #define SYNC_MAX_NAME_SIZE 256
00024 
00025 namespace Jack
00026 {
00027 
00028 namespace detail
00029 {
00030 
00035 class JackSynchro
00036 {
00037 
00038     protected:
00039 
00040         char fName[SYNC_MAX_NAME_SIZE];
00041         bool fFlush; // If true, signal are "flushed" : used for drivers that do no consume the signal
00042 
00043         void BuildName(const char* name, const char* server_name, char* res)
00044         {}
00045 
00046     public:
00047 
00048         JackSynchro(): fFlush(false)
00049         {}
00050         ~JackSynchro()
00051         {}
00052 
00053         bool Signal()
00054         {
00055             return true;
00056         }
00057         bool SignalAll()
00058         {
00059             return true;
00060         }
00061         bool Wait()
00062         {
00063             return true;
00064         }
00065         bool TimedWait(long usec)
00066         {
00067             return true;
00068         }
00069         bool Allocate(const char* name, const char* server_name, int value)
00070         {
00071             return true;
00072         }
00073         bool Connect(const char* name, const char* server_name)
00074         {
00075             return true;
00076         }
00077         bool ConnectInput(const char* name, const char* server_name)
00078         {
00079             return true;
00080         }
00081         bool ConnectOutput(const char* name, const char* server_name)
00082         {
00083             return true;
00084         }
00085         bool Disconnect()
00086         {
00087             return true;
00088         }
00089         void Destroy()
00090         {}
00091 
00092         void SetFlush(bool mode)
00093         {
00094             fFlush = mode;
00095         }
00096 
00097 };
00098 
00099 }
00100 
00101 } // end of namespace
00102 
00103 #endif
00104