Jack2 1.9.6
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Allocate(const char *name, const char *server_name, int value) (defined in Jack::JackWinEvent) | Jack::JackWinEvent | |
BuildName(const char *name, const char *server_name, char *res) (defined in Jack::JackWinEvent) | Jack::JackWinEvent | [protected] |
Connect(const char *name, const char *server_name) (defined in Jack::JackWinEvent) | Jack::JackWinEvent | |
ConnectInput(const char *name, const char *server_name) (defined in Jack::JackWinEvent) | Jack::JackWinEvent | |
ConnectOutput(const char *name, const char *server_name) (defined in Jack::JackWinEvent) | Jack::JackWinEvent | |
Destroy() (defined in Jack::JackWinEvent) | Jack::JackWinEvent | |
Disconnect() (defined in Jack::JackWinEvent) | Jack::JackWinEvent | |
fFlush (defined in Jack::detail::JackSynchro) | Jack::detail::JackSynchro | [protected] |
fName (defined in Jack::detail::JackSynchro) | Jack::detail::JackSynchro | [protected] |
JackMachSemaphore() (defined in Jack::JackMachSemaphore) | Jack::JackMachSemaphore | [inline] |
JackSynchro() (defined in Jack::detail::JackSynchro) | Jack::detail::JackSynchro | [inline] |
JackWinEvent() (defined in Jack::JackWinEvent) | Jack::JackWinEvent | [inline] |
SetFlush(bool mode) (defined in Jack::detail::JackSynchro) | Jack::detail::JackSynchro | [inline] |
Signal() (defined in Jack::JackWinEvent) | Jack::JackWinEvent | |
SignalAll() (defined in Jack::JackWinEvent) | Jack::JackWinEvent | |
TimedWait(long usec) (defined in Jack::JackWinEvent) | Jack::JackWinEvent | |
Wait() (defined in Jack::JackWinEvent) | Jack::JackWinEvent | |
~JackSynchro() (defined in Jack::detail::JackSynchro) | Jack::detail::JackSynchro | [inline] |
~JackWinEvent() (defined in Jack::JackWinEvent) | Jack::JackWinEvent | [inline, virtual] |