NAME
ProjectionMatrix - 3D API projection matrix
USAGE
ProjectionMatrix = float4x4(m1, m2, m3, m4, m5, ... , m13, m14, m15, m16)
VALID ENUMERANTS
mi:
DESCRIPTION
Set the values of the projection matrix. See the GL_PROJECTION description on the OpenGL glMatrixMode manual page for details. See the description of the D3DTS_PROJECTION transform state type for the IDirect3DDevice9::SetTransform method.
The standard reset callback sets the ProjectionMatrix state to the identity matrix.
OPENGL FUNCTIONALITY REQUIREMENTS
OpenGL 1.0
DIRECT3D FUNCTIONALITY REQUIREMENTS
DirectX 9
SEE ALSO
ModelViewMatrix, ModelViewTransform, ProjectionTransform, ViewTransform, WorldTransform