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include
geos
algorithm
Intersection.h
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/**********************************************************************
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*
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* GEOS - Geometry Engine Open Source
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* http://geos.osgeo.org
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*
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* Copyright (C) 2019 Paul Ramsey <pramsey@cleverlephant.ca>
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*
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* This is free software; you can redistribute and/or modify it under
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* the terms of the GNU Lesser General Public Licence as published
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* by the Free Software Foundation.
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* See the COPYING file for more information.
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*
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**********************************************************************/
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#ifndef GEOS_ALGORITHM_INTERSECTION_H
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#define GEOS_ALGORITHM_INTERSECTION_H
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#include <geos/export.h>
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#include <geos/geom/Coordinate.h>
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#include <geos/geom/CoordinateSequence.h>
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namespace
geos {
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namespace
algorithm {
// geos::algorithm
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class
GEOS_DLL
Intersection
{
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public
:
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static
geom::Coordinate
intersection(
const
geom::Coordinate
& p1,
const
geom::Coordinate
& p2,
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const
geom::Coordinate
& q1,
const
geom::Coordinate
& q2);
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};
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}
// namespace geos::algorithm
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}
// namespace geos
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#endif // GEOS_ALGORITHM_INTERSECTION_H
geos::geom::Coordinate
Coordinate is the lightweight class used to store coordinates.
Definition:
Coordinate.h:60
geos::algorithm::Intersection
Computes the intersection point of two lines. If the lines are parallel or collinear this case is det...
Definition:
Intersection.h:46
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