Class ListBuildsRequest

    • Constructor Detail

      • ListBuildsRequest

        public ListBuildsRequest()
    • Method Detail

      • setStatus

        public void setStatus​(String status)

        Build state to filter results on. Use this parameter to retrieve builds in a certain state. To retrieve all builds, leave this parameter empty. Possible build states include:

        • INITIALIZED: A new build has been defined, but no files have been uploaded. You cannot create fleets for builds that are in this state. When a build is successfully created, the build state is set to this value.
        • READY: The game build has been successfully uploaded. You can now create new fleets for this build.
        • FAILED: The game build upload failed. You cannot create new fleets for this build.

        Parameters:
        status - Build state to filter results on. Use this parameter to retrieve builds in a certain state. To retrieve all builds, leave this parameter empty. Possible build states include:
        • INITIALIZED: A new build has been defined, but no files have been uploaded. You cannot create fleets for builds that are in this state. When a build is successfully created, the build state is set to this value.
        • READY: The game build has been successfully uploaded. You can now create new fleets for this build.
        • FAILED: The game build upload failed. You cannot create new fleets for this build.
        See Also:
        BuildStatus
      • getStatus

        public String getStatus()

        Build state to filter results on. Use this parameter to retrieve builds in a certain state. To retrieve all builds, leave this parameter empty. Possible build states include:

        • INITIALIZED: A new build has been defined, but no files have been uploaded. You cannot create fleets for builds that are in this state. When a build is successfully created, the build state is set to this value.
        • READY: The game build has been successfully uploaded. You can now create new fleets for this build.
        • FAILED: The game build upload failed. You cannot create new fleets for this build.

        Returns:
        Build state to filter results on. Use this parameter to retrieve builds in a certain state. To retrieve all builds, leave this parameter empty. Possible build states include:
        • INITIALIZED: A new build has been defined, but no files have been uploaded. You cannot create fleets for builds that are in this state. When a build is successfully created, the build state is set to this value.
        • READY: The game build has been successfully uploaded. You can now create new fleets for this build.
        • FAILED: The game build upload failed. You cannot create new fleets for this build.
        See Also:
        BuildStatus
      • withStatus

        public ListBuildsRequest withStatus​(String status)

        Build state to filter results on. Use this parameter to retrieve builds in a certain state. To retrieve all builds, leave this parameter empty. Possible build states include:

        • INITIALIZED: A new build has been defined, but no files have been uploaded. You cannot create fleets for builds that are in this state. When a build is successfully created, the build state is set to this value.
        • READY: The game build has been successfully uploaded. You can now create new fleets for this build.
        • FAILED: The game build upload failed. You cannot create new fleets for this build.

        Parameters:
        status - Build state to filter results on. Use this parameter to retrieve builds in a certain state. To retrieve all builds, leave this parameter empty. Possible build states include:
        • INITIALIZED: A new build has been defined, but no files have been uploaded. You cannot create fleets for builds that are in this state. When a build is successfully created, the build state is set to this value.
        • READY: The game build has been successfully uploaded. You can now create new fleets for this build.
        • FAILED: The game build upload failed. You cannot create new fleets for this build.
        Returns:
        Returns a reference to this object so that method calls can be chained together.
        See Also:
        BuildStatus
      • setStatus

        public void setStatus​(BuildStatus status)

        Build state to filter results on. Use this parameter to retrieve builds in a certain state. To retrieve all builds, leave this parameter empty. Possible build states include:

        • INITIALIZED: A new build has been defined, but no files have been uploaded. You cannot create fleets for builds that are in this state. When a build is successfully created, the build state is set to this value.
        • READY: The game build has been successfully uploaded. You can now create new fleets for this build.
        • FAILED: The game build upload failed. You cannot create new fleets for this build.

        Parameters:
        status - Build state to filter results on. Use this parameter to retrieve builds in a certain state. To retrieve all builds, leave this parameter empty. Possible build states include:
        • INITIALIZED: A new build has been defined, but no files have been uploaded. You cannot create fleets for builds that are in this state. When a build is successfully created, the build state is set to this value.
        • READY: The game build has been successfully uploaded. You can now create new fleets for this build.
        • FAILED: The game build upload failed. You cannot create new fleets for this build.
        See Also:
        BuildStatus
      • withStatus

        public ListBuildsRequest withStatus​(BuildStatus status)

        Build state to filter results on. Use this parameter to retrieve builds in a certain state. To retrieve all builds, leave this parameter empty. Possible build states include:

        • INITIALIZED: A new build has been defined, but no files have been uploaded. You cannot create fleets for builds that are in this state. When a build is successfully created, the build state is set to this value.
        • READY: The game build has been successfully uploaded. You can now create new fleets for this build.
        • FAILED: The game build upload failed. You cannot create new fleets for this build.

        Parameters:
        status - Build state to filter results on. Use this parameter to retrieve builds in a certain state. To retrieve all builds, leave this parameter empty. Possible build states include:
        • INITIALIZED: A new build has been defined, but no files have been uploaded. You cannot create fleets for builds that are in this state. When a build is successfully created, the build state is set to this value.
        • READY: The game build has been successfully uploaded. You can now create new fleets for this build.
        • FAILED: The game build upload failed. You cannot create new fleets for this build.
        Returns:
        Returns a reference to this object so that method calls can be chained together.
        See Also:
        BuildStatus
      • setLimit

        public void setLimit​(Integer limit)

        Maximum number of results to return. You can use this parameter with NextToken to get results as a set of sequential pages.

        Parameters:
        limit - Maximum number of results to return. You can use this parameter with NextToken to get results as a set of sequential pages.
      • getLimit

        public Integer getLimit()

        Maximum number of results to return. You can use this parameter with NextToken to get results as a set of sequential pages.

        Returns:
        Maximum number of results to return. You can use this parameter with NextToken to get results as a set of sequential pages.
      • withLimit

        public ListBuildsRequest withLimit​(Integer limit)

        Maximum number of results to return. You can use this parameter with NextToken to get results as a set of sequential pages.

        Parameters:
        limit - Maximum number of results to return. You can use this parameter with NextToken to get results as a set of sequential pages.
        Returns:
        Returns a reference to this object so that method calls can be chained together.
      • setNextToken

        public void setNextToken​(String nextToken)

        Token indicating the start of the next sequential page of results. Use the token that is returned with a previous call to this action. To specify the start of the result set, do not specify a value.

        Parameters:
        nextToken - Token indicating the start of the next sequential page of results. Use the token that is returned with a previous call to this action. To specify the start of the result set, do not specify a value.
      • getNextToken

        public String getNextToken()

        Token indicating the start of the next sequential page of results. Use the token that is returned with a previous call to this action. To specify the start of the result set, do not specify a value.

        Returns:
        Token indicating the start of the next sequential page of results. Use the token that is returned with a previous call to this action. To specify the start of the result set, do not specify a value.
      • withNextToken

        public ListBuildsRequest withNextToken​(String nextToken)

        Token indicating the start of the next sequential page of results. Use the token that is returned with a previous call to this action. To specify the start of the result set, do not specify a value.

        Parameters:
        nextToken - Token indicating the start of the next sequential page of results. Use the token that is returned with a previous call to this action. To specify the start of the result set, do not specify a value.
        Returns:
        Returns a reference to this object so that method calls can be chained together.
      • toString

        public String toString()
        Returns a string representation of this object; useful for testing and debugging.
        Overrides:
        toString in class Object
        Returns:
        A string representation of this object.
        See Also:
        Object.toString()
      • hashCode

        public int hashCode()
        Overrides:
        hashCode in class Object