Add frame.
void CL_SpriteDescription::add_frame( const CL_PixelBuffer & pixelbuffer); void CL_SpriteDescription::add_frame( const CL_Texture & texture); void CL_SpriteDescription::add_frame( const CL_StringRef & fullname, const CL_ImageImportDescription & import_desc = CL_ImageImportDescription ()); void CL_SpriteDescription::add_frame( CL_IODevice & file, const CL_String & image_type, const CL_ImageImportDescription & import_desc = CL_ImageImportDescription ()); void CL_SpriteDescription::add_frame( const CL_StringRef & filename, CL_VirtualDirectory & dir, const CL_ImageImportDescription & import_desc = CL_ImageImportDescription ());