Audaspace  1.3.0
A high level audio library.
ADSR.h
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16 
17 #pragma once
18 
25 #include "fx/Effect.h"
26 
28 
32 class AUD_API ADSR : public Effect
33 {
34 private:
38  float m_attack;
39 
43  float m_decay;
44 
48  float m_sustain;
49 
53  float m_release;
54 
55  // delete copy constructor and operator=
56  ADSR(const ADSR&) = delete;
57  ADSR& operator=(const ADSR&) = delete;
58 
59 public:
68  ADSR(std::shared_ptr<ISound> sound, float attack, float decay, float sustain, float release);
69 
74  float getAttack() const;
75 
80  void setAttack(float attack);
81 
86  float getDecay() const;
87 
92  void setDecay(float decay);
93 
98  float getSustain() const;
99 
104  void setSustain(float sustain);
105 
110  float getRelease() const;
111 
116  void setRelease(float release);
117 
118  virtual std::shared_ptr<IReader> createReader();
119 };
120 
#define AUD_NAMESPACE_BEGIN
Opens the audaspace namespace aud.
Definition: Audaspace.h:116
#define AUD_API
Used for exporting symbols in the shared library.
Definition: Audaspace.h:93
The Effect class.
#define AUD_NAMESPACE_END
Closes the audaspace namespace aud.
Definition: Audaspace.h:119
virtual std::shared_ptr< IReader > createReader()=0
Creates a reader for playback of the sound source.
The ADSR effect implements the Attack-Delay-Sustain-Release behaviour of a sound. ...
Definition: ADSR.h:32
This sound is a base class for all effect factories that take one other sound as input.
Definition: Effect.h:33