Audaspace  1.3.0
A high level audio library.
SDLDevice.h
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2  * Copyright 2009-2016 Jörg Müller
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
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16 
17 #pragma once
18 
19 #ifdef SDL_PLUGIN
20 #define AUD_BUILD_PLUGIN
21 #endif
22 
29 #include "devices/SoftwareDevice.h"
30 
31 #include <SDL.h>
32 
34 
39 {
40 private:
44  bool m_playback;
45 
52  AUD_LOCAL static void SDL_mix(void* data, Uint8* buffer, int length);
53 
54  // delete copy constructor and operator=
55  SDLDevice(const SDLDevice&) = delete;
56  SDLDevice& operator=(const SDLDevice&) = delete;
57 
58 protected:
59  virtual void playing(bool playing);
60 
61 public:
69  SDLDevice(DeviceSpecs specs, int buffersize = AUD_DEFAULT_BUFFER_SIZE);
70 
74  virtual ~SDLDevice();
75 
79  static void registerPlugin();
80 };
81 
#define AUD_NAMESPACE_BEGIN
Opens the audaspace namespace aud.
Definition: Audaspace.h:116
#define AUD_DEFAULT_BUFFER_SIZE
The default playback buffer size of a device.
Definition: Audaspace.h:103
virtual void playing(bool playing)=0
This function tells the device, to start or pause playback.
Specification of a sound device.
Definition: Specification.h:119
This device plays back through SDL, the simple direct media layer.
Definition: SDLDevice.h:38
#define AUD_NAMESPACE_END
Closes the audaspace namespace aud.
Definition: Audaspace.h:119
#define AUD_PLUGIN_API
Used for exporting symbols in the shared library.
Definition: Audaspace.h:94
The software device is a generic device with software mixing.
Definition: SoftwareDevice.h:51
#define AUD_LOCAL
Used for hiding symbols from export in the shared library.
Definition: Audaspace.h:80
The SoftwareDevice class.