Classes | |
class | AudioResource |
Abstract base class for every class that owns a device-dependant resource -- allow them to initialize / shutdown even when the audio context is not created. More... | |
class | Listener |
Listener is a global interface for defining the audio listener properties ; the audio listener is the point in the scene from where all the sounds are heard. More... | |
class | Music |
Music defines a big sound played using streaming, so usually what we call a music :). More... | |
class | Sound |
Sound defines the properties of a sound such as position, volume, pitch, etc. More... | |
class | SoundBuffer |
SoundBuffer is the low-level for loading and manipulating sound buffers. More... | |
class | SoundBufferRecorder |
Specialized SoundRecorder which saves the captured audio data into a sound buffer. More... | |
class | SoundRecorder |
SoundRecorder is an interface for capturing sound data, it is meant to be used as a base class. More... | |
class | SoundStream |
SoundStream is a streamed sound, ie samples are acquired while the sound is playing. More... | |
class | Color |
Color is an utility class for manipulating 32-bits RGBA colors. More... | |
class | Drawable |
Abstract base class for every object that can be drawn into a render window. More... | |
class | Font |
Font is the low-level class for loading and manipulating character fonts. More... | |
class | Glyph |
Structure describing a glyph (a visual character). More... | |
class | Image |
Image is the low-level class for loading and manipulating images. More... | |
class | Matrix3 |
Utility class to manipulate 3x3 matrices representing 2D transformations. More... | |
class | PostFX |
PostFX is used to apply a post effect to a window. More... | |
class | Rect |
Rect is an utility class for manipulating rectangles. More... | |
class | RenderTarget |
Base class for all render targets (window, image, . More... | |
class | RenderWindow |
Simple wrapper for sf::Window that allows easy 2D rendering. More... | |
class | Shape |
Shape defines a drawable convex shape ; it also defines helper functions to draw simple shapes like lines, rectangles, circles, etc. More... | |
class | Sprite |
Sprite defines a sprite : texture, transformations, color, and draw on screen. More... | |
class | String |
String defines a graphical 2D text, that can be drawn on screen. More... | |
class | View |
This class defines a view (position, size, etc. More... | |
class | Ftp |
This class provides methods for manipulating the FTP protocol (described in RFC 959). More... | |
class | Http |
This class provides methods for manipulating the HTTP protocol (described in RFC 1945). More... | |
class | IPAddress |
IPAddress provides easy manipulation of IP v4 addresses. More... | |
class | Packet |
Packet wraps data to send / to receive through the network. More... | |
class | Selector |
Selector allow reading from multiple sockets without blocking. More... | |
class | SelectorBase |
Private base class for selectors. More... | |
class | SocketTCP |
SocketTCP wraps a socket using TCP protocol to send data safely (but a bit slower). More... | |
class | SocketUDP |
SocketUDP wraps a socket using UDP protocol to send data fastly (but with less safety). More... | |
class | SocketHelper |
This class defines helper functions to do all the non-portable socket stuff. More... | |
class | Clock |
Clock is an utility class for manipulating time. More... | |
class | Lock |
Lock is an exception-safe automatic wrapper for locking and unlocking mutexes. More... | |
struct | NonCopyable |
Utility base class to easily declare non-copyable classes. More... | |
class | Randomizer |
Randomizer is an utility class for generating pseudo-random numbers. More... | |
class | Resource |
Base class for every resource that needs to notify dependent classes about its destruction. More... | |
class | ResourcePtr |
Safe pointer to a T resource (inheriting from sf::Resource<T>), its pointer is automatically reseted when the resource is destroyed. More... | |
class | Unicode |
Provides utility functions to convert from and to any unicode and ASCII encoding. More... | |
class | Vector2 |
Vector2 is an utility class for manipulating 2 dimensional vectors. More... | |
class | Vector3 |
Vector3 is an utility class for manipulating 3 dimensional vectors. More... | |
class | Mutex |
Mutex defines a mutex (MUTual EXclusion) object, that allows a thread to lock critical instructions to avoid simultaneous access with other threads. More... | |
class | Thread |
Thread defines an easy way to manipulate a thread. More... | |
class | Context |
Class wrapping an OpenGL context. More... | |
class | Event |
Event defines a system event and its parameters. More... | |
class | Input |
Input handles real-time input from keyboard and mouse. More... | |
class | VideoMode |
VideoMode defines a video mode (width, height, bpp, frequency) and provides static functions for getting modes supported by the display device. More... | |
class | Window |
Window is a rendering window ; it can create a new window or connect to an existing one. More... | |
class | WindowListener |
Base class for classes that want to receive events from a window (for internal use only). More... | |
struct | WindowSettings |
Structure defining the creation settings of windows. More... | |
Namespaces | |
namespace | Blend |
Enumerate the blending modes for drawable objects. | |
namespace | Joy |
Definition of joystick axis for joystick events. | |
namespace | Key |
Definition of key codes for keyboard events. | |
namespace | Mouse |
Definition of button codes for mouse events. | |
namespace | Socket |
namespace | Style |
Enumeration of window creation styles. | |
Typedefs | |
typedef Rect< int > | IntRect |
typedef Rect< float > | FloatRect |
typedef Selector< SocketUDP > | SelectorUDP |
typedef Selector< SocketTCP > | SelectorTCP |
typedef Vector2< int > | Vector2i |
typedef Vector2< float > | Vector2f |
typedef Vector3< int > | Vector3i |
typedef Vector3< float > | Vector3f |
Functions | |
SFML_API Color | operator+ (const Color &Color1, const Color &Color2) |
Operator + overload to add two colors. | |
SFML_API Color | operator * (const Color &Color1, const Color &Color2) |
Operator * overload to modulate two colors. | |
SFML_API std::istream & | operator>> (std::istream &Stream, IPAddress &Address) |
Operator >> overload to extract an address from an input stream. | |
SFML_API std::ostream & | operator<< (std::ostream &Stream, const IPAddress &Address) |
Operator << overload to print an address to an output stream. | |
void SFML_API | Sleep (float Duration) |
Make the current thread sleep for a given time. | |
template<typename T> | |
Vector2< T > | operator- (const Vector2< T > &V) |
Operator - overload ; returns the opposite of a vector. | |
template<typename T> | |
Vector2< T > & | operator+= (Vector2< T > &V1, const Vector2< T > &V2) |
Operator += overload ; add two vectors and assign to the first op. | |
template<typename T> | |
Vector2< T > & | operator-= (Vector2< T > &V1, const Vector2< T > &V2) |
Operator -= overload ; subtract two vectors and assign to the first op. | |
template<typename T> | |
Vector2< T > | operator+ (const Vector2< T > &V1, const Vector2< T > &V2) |
Operator + overload ; adds two vectors. | |
template<typename T> | |
Vector2< T > | operator- (const Vector2< T > &V1, const Vector2< T > &V2) |
Operator - overload ; subtracts two vectors. | |
template<typename T> | |
Vector2< T > | operator * (const Vector2< T > &V, T X) |
Operator * overload ; multiply a vector by a scalar value. | |
template<typename T> | |
Vector2< T > | operator * (T X, const Vector2< T > &V) |
Operator * overload ; multiply a scalar value by a vector. | |
template<typename T> | |
Vector2< T > & | operator *= (Vector2< T > &V, T X) |
Operator *= overload ; multiply-assign a vector by a scalar value. | |
template<typename T> | |
Vector2< T > | operator/ (const Vector2< T > &V, T X) |
Operator / overload ; divide a vector by a scalar value. | |
template<typename T> | |
Vector2< T > & | operator/= (Vector2< T > &V, T X) |
Operator /= overload ; divide-assign a vector by a scalar value. | |
template<typename T> | |
bool | operator== (const Vector2< T > &V1, const Vector2< T > &V2) |
Operator == overload ; compares the equality of two vectors. | |
template<typename T> | |
bool | operator!= (const Vector2< T > &V1, const Vector2< T > &V2) |
Operator != overload ; compares the difference of two vectors. | |
template<typename T> | |
Vector3< T > | operator- (const Vector3< T > &V) |
Operator - overload ; returns the opposite of a vector. | |
template<typename T> | |
Vector3< T > & | operator+= (Vector3< T > &V1, const Vector3< T > &V2) |
Operator += overload ; add two vectors and assign to the first op. | |
template<typename T> | |
Vector3< T > & | operator-= (Vector3< T > &V1, const Vector3< T > &V2) |
Operator -= overload ; subtract two vectors and assign to the first op. | |
template<typename T> | |
Vector3< T > | operator+ (const Vector3< T > &V1, const Vector3< T > &V2) |
Operator + overload ; adds two vectors. | |
template<typename T> | |
Vector3< T > | operator- (const Vector3< T > &V1, const Vector3< T > &V2) |
Operator - overload ; subtracts two vectors. | |
template<typename T> | |
Vector3< T > | operator * (const Vector3< T > &V, T X) |
Operator * overload ; multiply a vector by a scalar value. | |
template<typename T> | |
Vector3< T > | operator * (T X, const Vector3< T > &V) |
Operator * overload ; multiply a scalar value by a vector. | |
template<typename T> | |
Vector3< T > & | operator *= (Vector3< T > &V, T X) |
Operator *= overload ; multiply-assign a vector by a scalar value. | |
template<typename T> | |
Vector3< T > | operator/ (const Vector3< T > &V, T X) |
Operator / overload ; divide a vector by a scalar value. | |
template<typename T> | |
Vector3< T > & | operator/= (Vector3< T > &V, T X) |
Operator /= overload ; divide-assign a vector by a scalar value. | |
template<typename T> | |
bool | operator== (const Vector3< T > &V1, const Vector3< T > &V2) |
Operator == overload ; compares the equality of two vectors. | |
template<typename T> | |
bool | operator!= (const Vector3< T > &V1, const Vector3< T > &V2) |
Operator != overload ; compares the difference of two vectors. |
Vector3<T> sf::operator * | ( | T | X, | |
const Vector3< T > & | V | |||
) | [inline] |
Operator * overload ; multiply a scalar value by a vector.
X | : Scalar value | |
V | : Vector |
Vector3<T> sf::operator * | ( | const Vector3< T > & | V, | |
T | X | |||
) | [inline] |
Operator * overload ; multiply a vector by a scalar value.
V | : Vector | |
X | : Scalar value |
Vector2<T> sf::operator * | ( | T | X, | |
const Vector2< T > & | V | |||
) | [inline] |
Operator * overload ; multiply a scalar value by a vector.
X | : Scalar value | |
V | : Vector |
Vector2<T> sf::operator * | ( | const Vector2< T > & | V, | |
T | X | |||
) | [inline] |
Operator * overload ; multiply a vector by a scalar value.
V | : Vector | |
X | : Scalar value |
SFML_API Color sf::operator * | ( | const Color & | Color1, | |
const Color & | Color2 | |||
) |
Operator * overload to modulate two colors.
Color1 | : First color | |
Color2 | : Second color |
Vector3<T>& sf::operator *= | ( | Vector3< T > & | V, | |
T | X | |||
) | [inline] |
Operator *= overload ; multiply-assign a vector by a scalar value.
V | : Vector | |
X | : Scalar value |
Vector2<T>& sf::operator *= | ( | Vector2< T > & | V, | |
T | X | |||
) | [inline] |
Operator *= overload ; multiply-assign a vector by a scalar value.
V | : Vector | |
X | : Scalar value |
bool sf::operator!= | ( | const Vector3< T > & | V1, | |
const Vector3< T > & | V2 | |||
) | [inline] |
Operator != overload ; compares the difference of two vectors.
V1 | : First vector | |
V2 | : Second vector |
bool sf::operator!= | ( | const Vector2< T > & | V1, | |
const Vector2< T > & | V2 | |||
) | [inline] |
Operator != overload ; compares the difference of two vectors.
V1 | : First vector | |
V2 | : Second vector |
Vector3<T> sf::operator+ | ( | const Vector3< T > & | V1, | |
const Vector3< T > & | V2 | |||
) | [inline] |
Operator + overload ; adds two vectors.
V1 | : First vector | |
V2 | : Second vector |
Vector2<T> sf::operator+ | ( | const Vector2< T > & | V1, | |
const Vector2< T > & | V2 | |||
) | [inline] |
Operator + overload ; adds two vectors.
V1 | : First vector | |
V2 | : Second vector |
SFML_API Color sf::operator+ | ( | const Color & | Color1, | |
const Color & | Color2 | |||
) |
Operator + overload to add two colors.
Color1 | : First color | |
Color2 | : Second color |
Vector3<T>& sf::operator+= | ( | Vector3< T > & | V1, | |
const Vector3< T > & | V2 | |||
) | [inline] |
Operator += overload ; add two vectors and assign to the first op.
V1 | : First vector | |
V2 | : Second vector |
Vector2<T>& sf::operator+= | ( | Vector2< T > & | V1, | |
const Vector2< T > & | V2 | |||
) | [inline] |
Operator += overload ; add two vectors and assign to the first op.
V1 | : First vector | |
V2 | : Second vector |
Vector3<T> sf::operator- | ( | const Vector3< T > & | V1, | |
const Vector3< T > & | V2 | |||
) | [inline] |
Operator - overload ; subtracts two vectors.
V1 | : First vector | |
V2 | : Second vector |
Vector3<T> sf::operator- | ( | const Vector3< T > & | V | ) | [inline] |
Operator - overload ; returns the opposite of a vector.
V | : Vector to negate |
Vector2<T> sf::operator- | ( | const Vector2< T > & | V1, | |
const Vector2< T > & | V2 | |||
) | [inline] |
Operator - overload ; subtracts two vectors.
V1 | : First vector | |
V2 | : Second vector |
Vector2<T> sf::operator- | ( | const Vector2< T > & | V | ) | [inline] |
Operator - overload ; returns the opposite of a vector.
V | : Vector to negate |
Vector3<T>& sf::operator-= | ( | Vector3< T > & | V1, | |
const Vector3< T > & | V2 | |||
) | [inline] |
Operator -= overload ; subtract two vectors and assign to the first op.
V1 | : First vector | |
V2 | : Second vector |
Vector2<T>& sf::operator-= | ( | Vector2< T > & | V1, | |
const Vector2< T > & | V2 | |||
) | [inline] |
Operator -= overload ; subtract two vectors and assign to the first op.
V1 | : First vector | |
V2 | : Second vector |
Vector3<T> sf::operator/ | ( | const Vector3< T > & | V, | |
T | X | |||
) | [inline] |
Operator / overload ; divide a vector by a scalar value.
V | : Vector | |
X | : Scalar value |
Vector2<T> sf::operator/ | ( | const Vector2< T > & | V, | |
T | X | |||
) | [inline] |
Operator / overload ; divide a vector by a scalar value.
V | : Vector | |
X | : Scalar value |
Vector3<T>& sf::operator/= | ( | Vector3< T > & | V, | |
T | X | |||
) | [inline] |
Operator /= overload ; divide-assign a vector by a scalar value.
V | : Vector | |
X | : Scalar value |
Vector2<T>& sf::operator/= | ( | Vector2< T > & | V, | |
T | X | |||
) | [inline] |
Operator /= overload ; divide-assign a vector by a scalar value.
V | : Vector | |
X | : Scalar value |
SFML_API std::ostream& sf::operator<< | ( | std::ostream & | Stream, | |
const IPAddress & | Address | |||
) |
Operator << overload to print an address to an output stream.
Stream | : Output stream | |
Address | : Address to print |
bool sf::operator== | ( | const Vector3< T > & | V1, | |
const Vector3< T > & | V2 | |||
) | [inline] |
Operator == overload ; compares the equality of two vectors.
V1 | : First vector | |
V2 | : Second vector |
bool sf::operator== | ( | const Vector2< T > & | V1, | |
const Vector2< T > & | V2 | |||
) | [inline] |
Operator == overload ; compares the equality of two vectors.
V1 | : First vector | |
V2 | : Second vector |
SFML_API std::istream& sf::operator>> | ( | std::istream & | Stream, | |
IPAddress & | Address | |||
) |
Operator >> overload to extract an address from an input stream.
Stream | : Input stream | |
Address | : Address to extract |
void SFML_API sf::Sleep | ( | float | Duration | ) |
Make the current thread sleep for a given time.
Duration | : Time to sleep, in seconds |