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object --+ | ClassWithParameters --+ | Core.Stimulus --+ | FixationCross
Cross useful for fixation point. Parameters ========== on -- (Boolean) Default: True position -- (Sequence2 of Real) Default: (320, 240) size -- (Sequence2 of Real) Default: (64, 64) Constant Parameters =================== texture_size -- (Sequence2 of Real) Default: (64, 64)
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parameters_and_defaults = {'on':(True, ve_types.Boolean), 'pos
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constant_parameters_and_defaults = {'texture_size':((64, 64),
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Properties | |
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Method Details |
Instantiate and get ready to draw. Set parameter values and create anything needed to draw the stimulus including OpenGL state variables such display lists and texture objects.
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Draw the stimulus. (Called by Viewport instance.) This method is called every frame. This method actually performs the OpenGL calls to draw the stimulus.
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Class Variable Details |
parameters_and_defaults
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constant_parameters_and_defaults
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