/* * call-seq: * pause -> self * * Pause the Sound. Unlike #stop, it can be unpaused later to resume * from where it was paused. See also #unpause and #paused?. * * Returns:: The receiver (self). * * **NOTE**: Does nothing if the sound is not currently playing. * */ static VALUE rg_sound_pause( VALUE self ) { RG_Sound *sound; Data_Get_Struct(self, RG_Sound, sound); int channel = sound->channel; /* Make sure the sound actually belongs to the channel */ if( _rg_sound_channel_check(sound) ) { Mix_Pause( channel ); } return self; }