#include <VrmlData_TextureCoordinate.hxx>
Inheritance diagram for VrmlData_TextureCoordinate:
Public Member Functions | |
VrmlData_TextureCoordinate () | |
VrmlData_TextureCoordinate (const VrmlData_Scene &theScene, const char *theName, const size_t nPoints=0, const gp_XY *arrPoints=0L) | |
Standard_EXPORT Standard_Boolean | AllocateValues (const Standard_Size theLength) |
size_t | Length () |
const gp_XY * | Points () |
void | SetPoints (const size_t nPoints, const gp_XY *arrPoints) |
virtual Standard_EXPORT | Handle (VrmlData_Node) Clone(const Handle(VrmlData_Node)&theOther) const |
virtual Standard_EXPORT VrmlData_ErrorStatus | Read (VrmlData_InBuffer &theBuffer) |
Private Attributes | |
const gp_XY * | myPoints |
size_t | myLength |
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Empty constructor |
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Constructor |
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Create a data array and assign the field myArray.
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Create a copy of this node. If the parameter is null, a new copied node is created. Otherwise new node is not created, but rather the given one is modified. Reimplemented from VrmlData_Node. |
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Query the number of points |
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Query the points |
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Read the Node from input stream. Implements VrmlData_Node. |
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Set the points array |
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