#include <Graphic3d_ArrayOfPrimitives.hxx>
Inheritance diagram for Graphic3d_ArrayOfPrimitives:
Public Member Functions | |
Standard_EXPORT void | Destroy () |
~Graphic3d_ArrayOfPrimitives () | |
Standard_EXPORT Standard_Integer | AddVertex (const gp_Pnt &aVertice) |
Adds a vertice in the array. returns the actual vertex number. . | |
Standard_EXPORT Standard_Integer | AddVertex (const Standard_Real X, const Standard_Real Y, const Standard_Real Z) |
Adds a vertice in the array. returns the actual vertex number. . | |
Standard_EXPORT Standard_Integer | AddVertex (const gp_Pnt &aVertice, const Quantity_Color &aColor) |
Adds a vertice and vertex color in the vertex array. returns the actual vertex number. Warning: <acolor> is ignored when the <hasvcolors> constructor parameter is FALSE . | |
Standard_EXPORT Standard_Integer | AddVertex (const gp_Pnt &aVertice, const gp_Dir &aNormal) |
Adds a vertice and vertex normal in the vertex array. returns the actual vertex number. Warning: <anormal> is ignored when the <hasvnormals> constructor parameter is FALSE. . | |
Standard_EXPORT Standard_Integer | AddVertex (const Standard_Real X, const Standard_Real Y, const Standard_Real Z, const Standard_Real NX, const Standard_Real NY, const Standard_Real NZ) |
Adds a vertice and vertex normal in the vertex array. returns the actual vertex number. Warning: <anormal> is ignored when the <hasvnormals> constructor parameter is FALSE. . | |
Standard_EXPORT Standard_Integer | AddVertex (const gp_Pnt &aVertice, const gp_Dir &aNormal, const Quantity_Color &aColor) |
Adds a vertice,vertex normal and color in the vertex array. returns the actual vertex number. Warning: <anormal> is ignored when the <hasvnormals> constructor parameter is FALSE. <acolor> is ignored when the <hasvcolors> constructor parameter is FALSE . | |
Standard_EXPORT Standard_Integer | AddVertex (const gp_Pnt &aVertice, const gp_Pnt2d &aTexel) |
Adds a vertice and vertex texture in the vertex array. returns the actual vertex number. <atexel> is ignored when the <hasvtexels> constructor parameter is FALSE. . | |
Standard_EXPORT Standard_Integer | AddVertex (const Standard_Real X, const Standard_Real Y, const Standard_Real Z, const Standard_Real TX, const Standard_Real TY) |
Adds a vertice and vertex texture coordinates in the vertex array. returns the actual vertex number. <atexel> is ignored when the <hasvtexels> constructor parameter is FALSE. . | |
Standard_EXPORT Standard_Integer | AddVertex (const gp_Pnt &aVertice, const gp_Dir &aNormal, const gp_Pnt2d &aTexel) |
Adds a vertice,vertex normal and texture in the vertex array. returns the actual vertex number. Warning: <anormal> is ignored when the <hasvnormals> constructor parameter is FALSE. <atexel> is ignored when the <hasvtexels> constructor parameter is FALSE. . | |
Standard_EXPORT Standard_Integer | AddVertex (const Standard_Real X, const Standard_Real Y, const Standard_Real Z, const Standard_Real NX, const Standard_Real NY, const Standard_Real NZ, const Standard_Real TX, const Standard_Real TY) |
Adds a vertice,vertex normal and texture in the vertex array. returns the actual vertex number. Warning: <anormal> is ignored when the <hasvnormals> constructor parameter is FALSE. <atexel> is ignored when the <hasvtexels> constructor parameter is FALSE. . | |
Standard_EXPORT Standard_Integer | AddBound (const Standard_Integer edgeNumber) |
Adds a bound of length <edgenumber> in the bound array returns the actual bounds number. . | |
Standard_EXPORT Standard_Integer | AddBound (const Standard_Integer edgeNumber, const Quantity_Color &aBColor) |
Adds a bound of length <edgenumber> and bound color <abcolor> in the bound array. returns the actual bounds number. Warning: <abcolor> is ignored when the <hasbcolors> constructor parameter is FALSE . | |
Standard_EXPORT Standard_Integer | AddBound (const Standard_Integer edgeNumber, const Standard_Real R, const Standard_Real G, const Standard_Real B) |
Adds a bound of length <edgenumber> and bound color coordinates in the bound array. returns the actual bounds number. Warning: <R,G,B> are ignored when the <hasbcolors> constructor parameter is FALSE . | |
Standard_EXPORT Standard_Integer | AddEdge (const Standard_Integer vertexIndex, const Standard_Boolean isVisible=Standard_True) |
Adds an edge in the range [1,VertexNumber()] in the array, if <isvisible> is FALSE the edge between <vertexindex> and the next edge will not be visible even if the SetEdgeOn() method is activated in Graphic3d_AspectFillArea3d class. returns the actual edges number. Warning: <isvisible> is ignored when the <hasedgeinfos> constructor parameter is FALSE. . | |
Standard_EXPORT Standard_Boolean | Orientate (const gp_Dir &aNormal) |
Orientate correctly all vertexs & normals of this array according to the <anormal> parameter and returns TRUE when something has change in the array. Warning: When the array has edges this method is apply on edge sub array instead on vertex sub array. . | |
Standard_EXPORT Standard_Boolean | Orientate (const Standard_Integer aBoundIndex, const gp_Dir &aNormal) |
Orientate correctly all vertexs & normal of the bound <abound> according to the <anormal> parameter and returns TRUE when something has change in the array. Warning: When the array has edges this method is apply on edge sub array instead on vertex sub array. When this array has no bound, <aboundindex> design the item number . | |
Standard_EXPORT void | SetVertice (const Standard_Integer anIndex, const gp_Pnt &aVertice) |
Change the vertice of rank <anindex> in the array. . | |
void | SetVertice (const Standard_Integer anIndex, const Standard_Real X, const Standard_Real Y, const Standard_Real Z) |
Change the vertice of rank <anindex> in the array. . | |
Standard_EXPORT void | SetVertexColor (const Standard_Integer anIndex, const Quantity_Color &aColor) |
Change the vertex color of rank <anindex> in the array. . | |
void | SetVertexColor (const Standard_Integer anIndex, const Standard_Real R, const Standard_Real G, const Standard_Real B) |
Change the vertex color of rank <anindex> in the array. . | |
Standard_EXPORT void | SetVertexNormal (const Standard_Integer anIndex, const gp_Dir &aNormal) |
Change the vertex normal of rank <anindex> in the array. . | |
void | SetVertexNormal (const Standard_Integer anIndex, const Standard_Real NX, const Standard_Real NY, const Standard_Real NZ) |
Change the vertex normal of rank <anindex> in the array. . | |
Standard_EXPORT void | SetVertexTexel (const Standard_Integer anIndex, const gp_Pnt2d &aTexel) |
Change the vertex texel of rank <anindex> in the array. . | |
void | SetVertexTexel (const Standard_Integer anIndex, const Standard_Real TX, const Standard_Real TY) |
Change the vertex texel of rank <anindex> in the array. . | |
Standard_EXPORT void | SetBoundColor (const Standard_Integer anIndex, const Quantity_Color &aColor) |
Change the bound color of rank <anindex> in the array. . | |
void | SetBoundColor (const Standard_Integer anIndex, const Standard_Real R, const Standard_Real G, const Standard_Real B) |
Change the bound color of rank <anindex> in the array. . | |
Graphic3d_PrimitiveArray | Array () const |
Returns the array address. . | |
Graphic3d_TypeOfPrimitiveArray | Type () const |
Returns the type of this primitive . | |
Standard_EXPORT Standard_CString | StringType () const |
Returns the string type of this primitive . | |
Standard_Boolean | HasVertexNormals () const |
Returns TRUE when vertex normals array is defined. . | |
Standard_Boolean | HasVertexColors () const |
Returns TRUE when vertex colors array is defined. . | |
Standard_Boolean | HasVertexTexels () const |
Returns TRUE when vertex texels array is defined. . | |
Standard_Integer | VertexNumber () const |
Returns the number of defined vertex . | |
Standard_EXPORT gp_Pnt | Vertice (const Standard_Integer aRank) const |
Returns the vertice at rank <arank> from the vertex table if defined. . | |
void | Vertice (const Standard_Integer aRank, Standard_Real &X, Standard_Real &Y, Standard_Real &Z) const |
Returns the vertice coordinates at rank <arank> from the vertex table if defined. . | |
Standard_EXPORT Quantity_Color | VertexColor (const Standard_Integer aRank) const |
Returns the vertex color at rank <arank> from the vertex table if defined. . | |
void | VertexColor (const Standard_Integer aRank, Standard_Real &R, Standard_Real &G, Standard_Real &B) const |
Returns the vertex color values at rank <arank> from the vertex table if defined. . | |
Standard_EXPORT gp_Dir | VertexNormal (const Standard_Integer aRank) const |
Returns the vertex normal at rank <arank> from the vertex table if defined. . | |
void | VertexNormal (const Standard_Integer aRank, Standard_Real &NX, Standard_Real &NY, Standard_Real &NZ) const |
Returns the vertex normal coordinates at rank <arank> from the vertex table if defined. . | |
Standard_EXPORT gp_Pnt2d | VertexTexel (const Standard_Integer aRank) const |
Returns the vertex texture at rank <arank> from the vertex table if defined. . | |
void | VertexTexel (const Standard_Integer aRank, Standard_Real &TX, Standard_Real &TY) const |
Returns the vertex texture coordinates at rank <arank> from the vertex table if defined. . | |
Standard_Boolean | HasEdgeInfos () const |
Returns TRUE when edge visibillity array is defined. . | |
Standard_Integer | EdgeNumber () const |
Returns the number of defined edges . | |
Standard_Integer | Edge (const Standard_Integer aRank) const |
Returns the vertex index at rank <arank> in the range [1,VertexNumber()] . | |
Standard_Boolean | EdgeIsVisible (const Standard_Integer aRank) const |
Returns TRUE when the edge at rank <arank> is visible. . | |
Standard_Boolean | HasBoundColors () const |
Returns TRUE when bound colors array is defined. . | |
Standard_Integer | BoundNumber () const |
Returns the number of defined bounds . | |
Standard_Integer | Bound (const Standard_Integer aRank) const |
Returns the edge number at rank <arank>. . | |
Standard_EXPORT Quantity_Color | BoundColor (const Standard_Integer aRank) const |
Returns the bound color at rank <arank> from the bound table if defined. . | |
Standard_EXPORT void | BoundColor (const Standard_Integer aRank, Standard_Real &R, Standard_Real &G, Standard_Real &B) const |
Returns the bound color values at rank <arank> from the bound table if defined. . | |
Standard_EXPORT Standard_Integer | ItemNumber () const |
Returns the number of total items according to the array type. . | |
Standard_EXPORT Standard_Boolean | IsValid () |
Returns TRUE only when the contains of this array is available. . | |
Standard_EXPORT const | Handle (Standard_Type)&DynamicType() const |
Static Public Member Functions | |
static Standard_EXPORT void | Enable () |
Enable to use the arrays of primitives Warning: Updates the current value of the environment symbol CSF_USE_ARRAY_OF_PRIMITIVES . | |
static Standard_EXPORT void | Disable () |
Disable to use the arrays of primitives Warning: Updates the current value of the environment symbol CSF_USE_ARRAY_OF_PRIMITIVES . | |
static Standard_EXPORT Standard_Boolean | IsEnable () |
Returns TRUE when the arrays are enable to use. Warning: The initial value can be defined seting the symbol CSF_USE_ARRAY_OF_PRIMITIVES to "Yes" or "No" . | |
Protected Member Functions | |
Standard_EXPORT | Graphic3d_ArrayOfPrimitives (const Graphic3d_TypeOfPrimitiveArray aType, const Standard_Integer maxVertexs, const Standard_Integer maxBounds, const Standard_Integer maxEdges, const Standard_Boolean hasVNormals, const Standard_Boolean hasVColors, const Standard_Boolean hasBColors, const Standard_Boolean hasTexels, const Standard_Boolean hasEdgeInfos) |
Warning You must use a coherent set of AddVertex() methods according to the <hasvnormals>,<hasvcolors>,<hasvtexels>,<hasbcolors> User is responsible of confuse vertex and bad normal orientation. You must use AddBound() method only if the <maxbounds> constructor parameter is > 0. You must use AddEdge() method only if the <maxedges> constructor parameter is > 0. You must use a coherent set of AddEdge() methods according to the <hasedgeinfos> constructor parameter. . | |
Private Member Functions | |
Standard_EXPORT Standard_Boolean | Orientate (const Standard_Integer aVertexIndex, const Standard_Integer aVertexNumber, const gp_Dir &aNormal) |
Orientate correctly a set of vertexs & normal from <avertexindex> to <avertexindex>+<avertexnumber>-1 according to the <anormal> parameter and returns TRUE when something has change in the array. Warning: When the array has edges this method is apply on edge sub array instead on vertex sub array. . | |
Standard_EXPORT void | ComputeVNormals (const Standard_Integer fromIndex, const Standard_Integer toIndex) |
Private Attributes | |
Graphic3d_PrimitiveArray | myPrimitiveArray |
Standard_Integer | myMaxBounds |
Standard_Integer | myMaxVertexs |
Standard_Integer | myMaxEdges |
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