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CALL_DEF_VIEWMAPPING Struct Reference

#include <InterfaceGraphic_Visual3d.hxx>


Data Fields

int Projection
CALL_DEF_VERTEX ProjectionReferencePoint
float ViewPlaneDistance
float BackPlaneDistance
float FrontPlaneDistance
struct {
   float   um
   float   vm
   float   uM
   float   vM
WindowLimit
int IsCustomMatrix
float ProjectionMatrix [4][4]


Field Documentation

float CALL_DEF_VIEWMAPPING::BackPlaneDistance
 

float CALL_DEF_VIEWMAPPING::FrontPlaneDistance
 

int CALL_DEF_VIEWMAPPING::IsCustomMatrix
 

int CALL_DEF_VIEWMAPPING::Projection
 

float CALL_DEF_VIEWMAPPING::ProjectionMatrix[4][4]
 

CALL_DEF_VERTEX CALL_DEF_VIEWMAPPING::ProjectionReferencePoint
 

float CALL_DEF_VIEWMAPPING::uM
 

float CALL_DEF_VIEWMAPPING::um
 

float CALL_DEF_VIEWMAPPING::ViewPlaneDistance
 

float CALL_DEF_VIEWMAPPING::vM
 

float CALL_DEF_VIEWMAPPING::vm
 

struct { ... } CALL_DEF_VIEWMAPPING::WindowLimit
 


The documentation for this struct was generated from the following file:
Generated on Mon Aug 25 13:55:28 2008 for OpenCASCADE by  doxygen 1.4.1