#include <Graphic3d_ArrayOfSegments.hxx>
Inheritance diagram for Graphic3d_ArrayOfSegments:
Public Member Functions | |
Standard_EXPORT | Graphic3d_ArrayOfSegments (const Standard_Integer maxVertexs, const Standard_Integer maxEdges=0, const Standard_Boolean hasVColors=Standard_False) |
Creates an array of segments, a segment can be filled as: 1) creating a set of segments defined with his vertexs. i.e: myArray = Graphic3d_ArrayOfSegments(4) myArray->AddVertex(x1,y1,z1) .... myArray->AddVertex(x4,y4,z4) 2) creating a set of indexed segments defined with his vertex ans edges. i.e: myArray = Graphic3d_ArrayOfSegments(4,0,8) myArray->AddVertex(x1,y1,z1) .... myArray->AddVertex(x4,y4,z4) myArray->AddEdge(1) myArray->AddEdge(2) myArray->AddEdge(3) myArray->AddEdge(4) myArray->AddEdge(2) myArray->AddEdge(4) myArray->AddEdge(1) myArray->AddEdge(3) . | |
Standard_EXPORT const | Handle (Standard_Type)&DynamicType() const |
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Reimplemented from Graphic3d_ArrayOfPrimitives. |