#include <Standard_ErrorHandler.hxx>
#include <Graphic3d_Group.hxx>
#include <Prs3d_IsoAspect.hxx>
#include <Prs3d_PointAspect.hxx>
#include <Bnd_Box.hxx>
#include <gp_Pnt.hxx>
#include <Poly_Triangulation.hxx>
#include <TColgp_Array1OfPnt.hxx>
#include <Poly_Array1OfTriangle.hxx>
#include <Graphic3d_Array1OfVertex.hxx>
#include <Poly_Polygon3D.hxx>
#include <Poly_PolygonOnTriangulation.hxx>
#include <TColStd_HArray1OfInteger.hxx>
#include <Prs3d_ShapeTool.hxx>
#include <BRepAdaptor_HSurface.hxx>
#include <BRepAdaptor_Curve.hxx>
#include <Graphic3d_AspectLine3d.hxx>
#include <Graphic3d_ArrayOfPrimitives.hxx>
#include <Graphic3d_ArrayOfPolylines.hxx>
#include <Poly_Connect.hxx>
#include <BRepBndLib.hxx>
#include <Precision.hxx>
#include <GCPnts_TangentialDeflection.hxx>
#include <GCPnts_UniformDeflection.hxx>
#include <gp_Circ.hxx>
#include <TColStd_Array1OfReal.hxx>
#include <BRep_Builder.hxx>
#include <BRep_Tool.hxx>
#include <TopTools_ListOfShape.hxx>
#include <TopTools_ListIteratorOfListOfShape.hxx>
#include <TopoDS_Edge.hxx>
#include <TopoDS_Vertex.hxx>
#include <TopoDS.hxx>
#include <Prs3d_NListOfSequenceOfPnt.hxx>
#include <Prs3d_NListIteratorOfListOfSequenceOfPnt.hxx>
Functions | |
Handle (TopTools_HSequenceOfShape) Prs3d_WFShape |
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