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NIS


NIS_InteractiveObject Class Reference

#include <NIS_InteractiveObject.hxx>

Inheritance diagram for NIS_InteractiveObject:

Inheritance graph
[legend]

Public Member Functions

 NIS_InteractiveObject ()
virtual Standard_EXPORT ~NIS_InteractiveObject ()
Standard_Integer ID () const
NIS_Drawer::DrawType DrawType () const
Standard_EXPORT const Handle_NIS_Drawer & SetDrawer (const Handle_NIS_Drawer &theDrawer)
const Handle_NIS_Drawer & GetDrawer () const
virtual Standard_EXPORT Handle_NIS_Drawer DefaultDrawer () const =0
Standard_EXPORT const Bnd_B3f & GetBox ()
Standard_Boolean IsTransparent () const
Standard_Boolean IsHidden () const
Standard_Boolean IsDisplayed () const
Standard_Boolean IsDynHilighted () const
Standard_EXPORT Standard_Boolean IsSelectable () const
Standard_EXPORT void SetSelectable (const Standard_Boolean isSel=Standard_True) const
Standard_Real Transparency () const
Standard_EXPORT void SetTransparency (const Standard_Real theValue=0.6)
void UnsetTransparency ()
virtual Standard_EXPORT Standard_Real Intersect (const gp_Ax1 &theAxis, const Standard_Real theOver) const =0
virtual Standard_EXPORT Standard_Boolean Intersect (const Bnd_B3f &theBox, const gp_Trsf &theTrf, const Standard_Boolean isFull) const
void SetAttribute (void *theAttributePtr)
void * GetAttribute () const

Protected Member Functions

void setDrawerUpdate () const
virtual Standard_EXPORT void computeBox ()=0
Standard_Boolean isUpdateBox () const
void setIsUpdateBox (const Standard_Boolean isUpdate)

Protected Attributes

Bnd_B3f myBox
void * myAttributePtr

Private Member Functions

 NIS_InteractiveObject (const NIS_InteractiveObject &theOther)
NIS_InteractiveObjectoperator= (const NIS_InteractiveObject &theOther)

Private Attributes

Handle_NIS_Drawer myDrawer
Standard_Size myID: 26
NIS_Drawer::DrawType myDrawType: 2
Standard_Boolean myIsHidden: 1
Standard_Boolean myIsDynHilighted: 1
Standard_Boolean myIsUpdateBox: 1
Standard_ShortReal myTransparency

Detailed Description

Abstract base type for presentable and selectable object in NIS architecture.

InteractiveObject_class

An InteractiveObject has the attributes: Because the class is abstract, it does not define any color, material and other visual aspect - all relevant aspects should be defined in derived classes.
Every InteractiveObject type should have an associated NIS_Drawer type; a new instance of this associated drawer is returned by the virtual method DefaultDrawer(). The drawer is responsible for the correct calculation of the presentation in every possible state (normal, hilighted, etc.); usually the associated drawer instance contains all relevant visual aspects.

Association with a Drawer instance is performed by method SetDrawer. This method should not be called by any custom code, it is used internally by NIS algorithms (in NIS_InteractiveContext::Display() for instance). If you develop your own InteractiveObject type, you will need to call SetDrawer whenever you change the visual aspect, for example:

 void MyIOClass::SetColor (const Quantity_Color&  theColor);
{
Handle(MyIOClassDrawer) aDrawer = new MyIOClassDrawer;
// copy the current visual aspects and other attributes to the new Drawer
aDrawer->Assign (GetDrawer());
// replace the Drawer
aDrawer->myColor = theColor;
SetDrawer (aDrawer);
// optional: redraws the changed InteractiveObject in the views
GetDrawer()->GetContext()->UpdateViews();
}

An instance of this class can have an associated value (Attribute) that is stored as a pointer. It can accommodate an integer/float/boolean value or a pointer to some structure. This attribute is NOT automatically destroyed with the InteractiveObject.


Constructor & Destructor Documentation

NIS_InteractiveObject::NIS_InteractiveObject  )  [inline]
 

Empty constructor. Creates an object that is not attached to drawer.

virtual Standard_EXPORT NIS_InteractiveObject::~NIS_InteractiveObject  )  [virtual]
 

Destructor.

NIS_InteractiveObject::NIS_InteractiveObject const NIS_InteractiveObject theOther  )  [private]
 


Member Function Documentation

virtual Standard_EXPORT void NIS_InteractiveObject::computeBox  )  [protected, pure virtual]
 

Create a 3D bounding box of the object.

Implemented in NIS_Surface, and NIS_Triangulated.

virtual Standard_EXPORT Handle_NIS_Drawer NIS_InteractiveObject::DefaultDrawer  )  const [pure virtual]
 

Create a default drawer instance.

Implemented in NIS_Surface, and NIS_Triangulated.

NIS_Drawer::DrawType NIS_InteractiveObject::DrawType  )  const [inline]
 

Query the type of presentation.

void* NIS_InteractiveObject::GetAttribute  )  const [inline]
 

Query the associated custom (arbitrary) attribute pointer.

Standard_EXPORT const Bnd_B3f& NIS_InteractiveObject::GetBox  ) 
 

Query a 3D bounding box of the object.

const Handle_NIS_Drawer& NIS_InteractiveObject::GetDrawer  )  const [inline]
 

Query the current drawer.

Standard_Integer NIS_InteractiveObject::ID  )  const [inline]
 

Query the ID of the Object in its Context.

virtual Standard_EXPORT Standard_Boolean NIS_InteractiveObject::Intersect const Bnd_B3f &  theBox,
const gp_Trsf &  theTrf,
const Standard_Boolean  isFull
const [virtual]
 

Intersect the InteractiveObject geometry with an oriented box. The default implementation (in this abstract class) always returns True, signalling that every object pre-selected by its bounding box is automatically selected. The specializations should define a more correct behaviour.
The algorithm should transform the InteractiveObject geometry using the parameter theTrf and then reject it with box theBox, like:

    gp_Pnt aPnt = ..... // aPnt is part of our geometry.
if (!theBox.IsOut (aPnt.Transformed(theTrf)))
return Standard_True;
Parameters:
theBox 3D box of selection
theTrf Position/Orientation of the box. It coincides with theTrfInv that is passed to NIS_InteractiveObject::selectObjects().
isFull True if full inclusion is required (full inside the tested box) for the positive result, False - if only partial inclusion give a result.
Returns:
True if the InteractiveObject geometry intersects the box or is inside it

Reimplemented in NIS_Surface, and NIS_Triangulated.

virtual Standard_EXPORT Standard_Real NIS_InteractiveObject::Intersect const gp_Ax1 &  theAxis,
const Standard_Real  theOver
const [pure virtual]
 

Intersect the InteractiveObject geometry with a line/ray.

Parameters:
theAxis The line or ray in 3D space.
theOver Half-thickness of the selecting line.
Returns:
If the return value is more than 0.1*RealLast() then no intersection is detected. Otherwise returns the coordinate of thePnt on the ray. May be negative.

Implemented in NIS_Surface, and NIS_Triangulated.

Standard_Boolean NIS_InteractiveObject::IsDisplayed  )  const [inline]
 

Query the Displayed state - opposite to IsHidden().

Standard_Boolean NIS_InteractiveObject::IsDynHilighted  )  const [inline]
 

Query the Dynamic Hilight state

Standard_Boolean NIS_InteractiveObject::IsHidden  )  const [inline]
 

Query the Hidden state

Standard_EXPORT Standard_Boolean NIS_InteractiveObject::IsSelectable  )  const
 

Query if the Object is selectable.

Standard_Boolean NIS_InteractiveObject::IsTransparent  )  const [inline]
 

Query the Transparent state.

Standard_Boolean NIS_InteractiveObject::isUpdateBox  )  const [inline, protected]
 

NIS_InteractiveObject& NIS_InteractiveObject::operator= const NIS_InteractiveObject theOther  )  [private]
 

void NIS_InteractiveObject::SetAttribute void *  theAttributePtr  )  [inline]
 

Set the pointer to custom (arbitrary) data associated with the Object.

Standard_EXPORT const Handle_NIS_Drawer& NIS_InteractiveObject::SetDrawer const Handle_NIS_Drawer &  theDrawer  ) 
 

Replace the drawer. This method must not be called for Object that has not yet been added to a Context (thus has empty drawer).
It is possible to have unassigned myDrawer or a DefaultDrawer as the parameter value (but not both). The Context where we work is taken from theDrawer first, then (if NULL) -- from myDrawer.
This method matches theDrawer with the available Drawers in the Context and adds if no match is found.

Returns:
Reference to the finally stored or found Drawer instance inside the Context.

void NIS_InteractiveObject::setDrawerUpdate  )  const [inline, protected]
 

void NIS_InteractiveObject::setIsUpdateBox const Standard_Boolean  isUpdate  )  [inline, protected]
 

Standard_EXPORT void NIS_InteractiveObject::SetSelectable const Standard_Boolean  isSel = Standard_True  )  const
 

Set or change the selectable state of the Object.

Parameters:
isSel True (default) - the Object will be selectable, False - it will be ignored by selection/hilighting algorithms.

Standard_EXPORT void NIS_InteractiveObject::SetTransparency const Standard_Real  theValue = 0.6  ) 
 

Set the Transparency factor.

Reimplemented in NIS_Surface.

Standard_Real NIS_InteractiveObject::Transparency  )  const [inline]
 

Query the Transparency factor.

void NIS_InteractiveObject::UnsetTransparency  )  [inline]
 

Present the Object as opaque (Normal draw type).


Field Documentation

void* NIS_InteractiveObject::myAttributePtr [protected]
 

Bnd_B3f NIS_InteractiveObject::myBox [protected]
 

Handle_NIS_Drawer NIS_InteractiveObject::myDrawer [private]
 

NIS_Drawer::DrawType NIS_InteractiveObject::myDrawType [private]
 

Standard_Size NIS_InteractiveObject::myID [private]
 

Standard_Boolean NIS_InteractiveObject::myIsDynHilighted [private]
 

Standard_Boolean NIS_InteractiveObject::myIsHidden [private]
 

Standard_Boolean NIS_InteractiveObject::myIsUpdateBox [private]
 

Standard_ShortReal NIS_InteractiveObject::myTransparency [private]
 


The documentation for this class was generated from the following file:
Generated on Mon Aug 25 13:55:53 2008 for OpenCASCADE by  doxygen 1.4.1