#include <BRepPrimAPI_MakeRevolution.hxx>
Inheritance diagram for BRepPrimAPI_MakeRevolution:
Public Member Functions | |
void * | operator new (size_t, void *anAddress) |
void * | operator new (size_t size) |
void | operator delete (void *anAddress) |
Standard_EXPORT | BRepPrimAPI_MakeRevolution (const Handle(Geom_Curve)&Meridian) |
Make a revolution body by rotating a curve around Z. . | |
Standard_EXPORT | BRepPrimAPI_MakeRevolution (const Handle(Geom_Curve)&Meridian, const Standard_Real angle) |
Make a revolution body by rotating a curve around Z. . | |
Standard_EXPORT | BRepPrimAPI_MakeRevolution (const Handle(Geom_Curve)&Meridian, const Standard_Real VMin, const Standard_Real VMax) |
Make a revolution body by rotating a curve around Z. . | |
Standard_EXPORT | BRepPrimAPI_MakeRevolution (const Handle(Geom_Curve)&Meridian, const Standard_Real VMin, const Standard_Real VMax, const Standard_Real angle) |
Make a revolution body by rotating a curve around Z. . | |
Standard_EXPORT | BRepPrimAPI_MakeRevolution (const gp_Ax2 &Axes, const Handle(Geom_Curve)&Meridian) |
Make a revolution body by rotating a curve around Z. . | |
Standard_EXPORT | BRepPrimAPI_MakeRevolution (const gp_Ax2 &Axes, const Handle(Geom_Curve)&Meridian, const Standard_Real angle) |
Make a revolution body by rotating a curve around Z. . | |
Standard_EXPORT | BRepPrimAPI_MakeRevolution (const gp_Ax2 &Axes, const Handle(Geom_Curve)&Meridian, const Standard_Real VMin, const Standard_Real VMax) |
Make a revolution body by rotating a curve around Z. . | |
Standard_EXPORT | BRepPrimAPI_MakeRevolution (const gp_Ax2 &Axes, const Handle(Geom_Curve)&Meridian, const Standard_Real VMin, const Standard_Real VMax, const Standard_Real angle) |
Make a revolution body by rotating a curve around Z. //! For all algorithms the resulting shape is composed of - a lateral revolved face, - two planar faces in planes parallel to the plane z = 0, and passing by the extremities of the revolved portion of Meridian, if these points are not on the Z axis (in case of a complete revolved shape, these faces are circles), - and in the case of a portion of a revolved shape, two planar faces to close the shape (in the planes u = 0 and u = angle). . | |
Standard_EXPORT Standard_Address | OneAxis () |
Returns the algorithm. . | |
Standard_EXPORT BRepPrim_Revolution & | Revolution () |
Returns the algorithm. . | |
Private Attributes | |
BRepPrim_Revolution | myRevolution |
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Implements BRepPrimAPI_MakeOneAxis. |
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Reimplemented from BRepPrimAPI_MakeOneAxis. |
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Reimplemented from BRepPrimAPI_MakeOneAxis. |
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Reimplemented from BRepPrimAPI_MakeOneAxis. |
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