#include <Standard.hxx>
#include <Handle_Graphic3d_TextureEnv.hxx>
#include <Graphic3d_NameOfTextureEnv.hxx>
#include <Graphic3d_TextureRoot.hxx>
#include <Handle_Graphic3d_StructureManager.hxx>
#include <Standard_CString.hxx>
#include <Standard_Integer.hxx>