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Public Member Functions |
void * | operator new (size_t, void *anAddress) |
void * | operator new (size_t size) |
void | operator delete (void *anAddress) |
Standard_EXPORT | VrmlAPI_Writer () |
| Creates a writer object with default parameters.
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Standard_EXPORT void | ResetToDefaults () |
| Resets all parameters (representation, deflection)
to their default values..
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Standard_EXPORT Handle_VrmlConverter_Drawer | Drawer () const |
| Returns drawer object
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Standard_EXPORT void | SetDeflection (const Standard_Real aDef) |
| Sets the deflection aDef of
the mesh algorithm which is used to compute the shaded
representation of the translated shape. The default
value is -1. When the deflection value is less than
0, the deflection is calculated from the relative
size of the shaped.
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Standard_EXPORT void | SetRepresentation (const VrmlAPI_RepresentationOfShape aRep) |
| Sets the representation of the
shape aRep which is written to the VRML file. The three options are :
- shaded
- wireframe
- both shaded and wireframe (default)
defined through the VrmlAPI_RepresentationOfShape enumeration.
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Standard_EXPORT void | SetTransparencyToMaterial (Handle(Vrml_Material)&aMaterial, const Standard_Real aTransparency) |
| Set transparency to given material
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Standard_EXPORT void | SetShininessToMaterial (Handle(Vrml_Material)&aMaterial, const Standard_Real aShininess) |
Standard_EXPORT void | SetAmbientColorToMaterial (Handle(Vrml_Material)&aMaterial, const Handle(Quantity_HArray1OfColor)&Color) |
Standard_EXPORT void | SetDiffuseColorToMaterial (Handle(Vrml_Material)&aMaterial, const Handle(Quantity_HArray1OfColor)&Color) |
Standard_EXPORT void | SetSpecularColorToMaterial (Handle(Vrml_Material)&aMaterial, const Handle(Quantity_HArray1OfColor)&Color) |
Standard_EXPORT void | SetEmissiveColorToMaterial (Handle(Vrml_Material)&aMaterial, const Handle(Quantity_HArray1OfColor)&Color) |
Standard_EXPORT VrmlAPI_RepresentationOfShape | GetRepresentation () const |
| Returns the representation of the shape which is
written to the VRML file. Types of representation are set through the
VrmlAPI_RepresentationOfShape enumeration.
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Standard_EXPORT Handle_Vrml_Material | GetFrontMaterial () const |
Standard_EXPORT Handle_Vrml_Material | GetPointsMaterial () const |
Standard_EXPORT Handle_Vrml_Material | GetUisoMaterial () const |
Standard_EXPORT Handle_Vrml_Material | GetVisoMaterial () const |
Standard_EXPORT Handle_Vrml_Material | GetLineMaterial () const |
Standard_EXPORT Handle_Vrml_Material | GetWireMaterial () const |
Standard_EXPORT Handle_Vrml_Material | GetFreeBoundsMaterial () const |
Standard_EXPORT Handle_Vrml_Material | GetUnfreeBoundsMaterial () const |
Standard_EXPORT void | Write (const TopoDS_Shape &aShape, const Standard_CString aFile) const |
| Converts the shape aShape to
VRML format and writes it to the file identified by aFile.
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Private Attributes |
VrmlAPI_RepresentationOfShape | myRepresentation |
Handle_VrmlConverter_Drawer | myDrawer |
Standard_Real | myDeflection |
Handle_VrmlConverter_Projector | myPerespectiveCamera |
Handle_VrmlConverter_Projector | myOrthographicCamera |
Standard_Real | myTransparency |
Standard_Real | myShininess |
Handle_Vrml_Material | myFrontMaterial |
Handle_Vrml_Material | myPointsMaterial |
Handle_Vrml_Material | myUisoMaterial |
Handle_Vrml_Material | myVisoMaterial |
Handle_Vrml_Material | myLineMaterial |
Handle_Vrml_Material | myWireMaterial |
Handle_Vrml_Material | myFreeBoundsMaterial |
Handle_Vrml_Material | myUnfreeBoundsMaterial |
Quantity_Length | DX |
Quantity_Length | DY |
Quantity_Length | DZ |
Quantity_Length | XUp |
Quantity_Length | YUp |
Quantity_Length | ZUp |
Quantity_Length | Focus |