#include <Graphic3d_ArrayOfPolylines.hxx>
Inheritance diagram for Graphic3d_ArrayOfPolylines:
Public Member Functions | |
Standard_EXPORT | Graphic3d_ArrayOfPolylines (const Standard_Integer maxVertexs, const Standard_Integer maxBounds=0, const Standard_Integer maxEdges=0, const Standard_Boolean hasVColors=Standard_False, const Standard_Boolean hasBColors=Standard_False, const Standard_Boolean hasEdgeInfos=Standard_False) |
Creates an array of polylines, a polyline can be filled as: 1) creating a single polyline defined with his vertexs. i.e: myArray = Graphic3d_ArrayOfPolylines(7) myArray->AddVertex(x1,y1,z1) .... myArray->AddVertex(x7,y7,z7) 2) creating separate polylines defined with a predefined number of bounds and the number of vertex per bound. i.e: myArray = Graphic3d_ArrayOfPolylines(7,2) myArray->AddBound(4) myArray->AddVertex(x1,y1,z1) .... myArray->AddVertex(x4,y4,z4) myArray->AddBound(3) myArray->AddVertex(x5,y5,z5) .... myArray->AddVertex(x7,y7,z7) 3) creating a single indexed polyline defined with his vertex ans edges. i.e: myArray = Graphic3d_ArrayOfPolylines(4,0,6) myArray->AddVertex(x1,y1,z1) .... myArray->AddVertex(x4,y4,z4) myArray->AddEdge(1) myArray->AddEdge(2) myArray->AddEdge(3) myArray->AddEdge(1) myArray->AddEdge(2) myArray->AddEdge(4) 4) creating separate polylines defined with a predefined number of bounds and the number of edges per bound. i.e: myArray = Graphic3d_ArrayOfPolylines(6,4,14) myArray->AddBound(3) myArray->AddVertex(x1,y1,z1) myArray->AddVertex(x2,y2,z2) myArray->AddVertex(x3,y3,z3) myArray->AddEdge(1) myArray->AddEdge(2) myArray->AddEdge(3) myArray->AddBound(3) myArray->AddVertex(x4,y4,z4) myArray->AddVertex(x5,y5,z5) myArray->AddVertex(x6,y6,z6) myArray->AddEdge(4) myArray->AddEdge(5) myArray->AddEdge(6) myArray->AddBound(4) myArray->AddEdge(2) myArray->AddEdge(3) myArray->AddEdge(5) myArray->AddEdge(6) myArray->AddBound(4) myArray->AddEdge(1) myArray->AddEdge(3) myArray->AddEdge(5) myArray->AddEdge(4) . | |
Standard_EXPORT const | Handle (Standard_Type)&DynamicType() const |
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Reimplemented from Graphic3d_ArrayOfPrimitives. |