#include <Graphic3d_Texture2Dplane.hxx>
Inheritance diagram for Graphic3d_Texture2Dplane:
Public Member Functions | |
Standard_EXPORT | Graphic3d_Texture2Dplane (const Handle(Graphic3d_StructureManager)&SM, const Standard_CString FileName) |
Creates a texture from a file . | |
Standard_EXPORT | Graphic3d_Texture2Dplane (const Handle(Graphic3d_StructureManager)&SM, const Graphic3d_NameOfTexture2D NOT) |
Creates a texture from a predefined texture name set. . | |
Standard_EXPORT void | SetPlaneS (const Standard_ShortReal A, const Standard_ShortReal B, const Standard_ShortReal C, const Standard_ShortReal D) |
Defines the texture projection plane for texture coordinate S default is <1.0, 0.0, 0.0, 0.0> . | |
Standard_EXPORT void | SetPlaneT (const Standard_ShortReal A, const Standard_ShortReal B, const Standard_ShortReal C, const Standard_ShortReal D) |
Defines the texture projection plane for texture coordinate T default is <0.0, 1.0, 0.0, 0.0> . | |
Standard_EXPORT void | SetPlane (const Graphic3d_NameOfTexturePlane APlane) |
Defines the texture projection plane for both S and T texture coordinate default is NOTP_XY meaning: <1.0, 0.0, 0.0, 0.0> for S and <0.0, 1.0, 0.0, 0.0> for T . | |
Standard_EXPORT void | SetScaleS (const Standard_ShortReal val) |
Defines the texture scale for the S texture coordinate much easier than recomputing the S plane equation but the result is the same default to 1.0 . | |
Standard_EXPORT void | SetScaleT (const Standard_ShortReal val) |
Defines the texture scale for the T texture coordinate much easier than recompution the T plane equation but the result is the same default to 1.0 . | |
Standard_EXPORT void | SetTranslateS (const Standard_ShortReal val) |
Defines the texture translation for the S texture coordinate you can obtain the same effect by modifying the S plane equation but its not easier. default to 0.0 . | |
Standard_EXPORT void | SetTranslateT (const Standard_ShortReal val) |
Defines the texture translation for the T texture coordinate you can obtain the same effect by modifying the T plane equation but its not easier. default to 0.0 . | |
Standard_EXPORT void | SetRotation (const Standard_ShortReal val) |
Sets the rotation angle of the whole texture. the same result might be achieved by recomputing the S and T plane equation but it's not the easiest way... the angle is expressed in degres default is 0.0 . | |
Standard_EXPORT Graphic3d_NameOfTexturePlane | Plane () const |
Returns the current texture plane name or NOTP_UNKNOWN when the plane is user defined. . | |
Standard_EXPORT void | PlaneS (Standard_ShortReal &A, Standard_ShortReal &B, Standard_ShortReal &C, Standard_ShortReal &D) const |
Returns the current texture plane S equation . | |
Standard_EXPORT void | PlaneT (Standard_ShortReal &A, Standard_ShortReal &B, Standard_ShortReal &C, Standard_ShortReal &D) const |
Returns the current texture plane T equation . | |
Standard_EXPORT void | TranslateS (Standard_ShortReal &val) const |
Returns the current texture S translation value . | |
Standard_EXPORT void | TranslateT (Standard_ShortReal &val) const |
Returns the current texture T translation value . | |
Standard_EXPORT void | ScaleS (Standard_ShortReal &val) const |
Returns the current texture S scale value . | |
Standard_EXPORT void | ScaleT (Standard_ShortReal &val) const |
Returns the current texture T scale value . | |
Standard_EXPORT void | Rotation (Standard_ShortReal &val) const |
Returns the current texture rotation angle . | |
Standard_EXPORT const | Handle (Standard_Type)&DynamicType() const |
Private Attributes | |
Graphic3d_NameOfTexturePlane | myPlaneName |
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Reimplemented from Graphic3d_Texture2D. |
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