#include <Standard_PrimitiveTypes.hxx>
Enumerations | |
enum | Visual3d_TypeOfLightSource { Visual3d_TOLS_AMBIENT, Visual3d_TOLS_DIRECTIONAL, Visual3d_TOLS_POSITIONAL, Visual3d_TOLS_SPOT } |
The answer of the method AcceptDisplay AcceptDisplay means is it possible to display the specified structure in the specified view ? TOA_YES yes TOA_NO no TOA_COMPUTE yes but we have to compute the representation . More... |
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