#include <Graphic3d_ArrayOfPolygons.hxx>
Inheritance diagram for Graphic3d_ArrayOfPolygons:
Public Member Functions | |
Standard_EXPORT | Graphic3d_ArrayOfPolygons (const Standard_Integer maxVertexs, const Standard_Integer maxBounds=0, const Standard_Integer maxEdges=0, const Standard_Boolean hasVNormals=Standard_False, const Standard_Boolean hasVColors=Standard_False, const Standard_Boolean hasBColors=Standard_False, const Standard_Boolean hasTexels=Standard_False, const Standard_Boolean hasEdgeInfos=Standard_False) |
Creates an array of polygons, a polygon can be filled as: 1) creating a single polygon defined with his vertexs. i.e: myArray = Graphic3d_ArrayOfPolygons(7) myArray->AddVertex(x1,y1,z1) .... myArray->AddVertex(x7,y7,z7) 2) creating separate polygons defined with a predefined number of bounds and the number of vertex per bound. i.e: myArray = Graphic3d_ArrayOfPolygons(7,2) myArray->AddBound(4) myArray->AddVertex(x1,y1,z1) .... myArray->AddVertex(x4,y4,z4) myArray->AddBound(3) myArray->AddVertex(x5,y5,z5) .... myArray->AddVertex(x7,y7,z7) 3) creating a single indexed polygon defined with his vertex ans edges. i.e: myArray = Graphic3d_ArrayOfPolygons(4,0,6) myArray->AddVertex(x1,y1,z1) .... myArray->AddVertex(x4,y4,z4) myArray->AddEdge(1) myArray->AddEdge(2) myArray->AddEdge(3) myArray->AddEdge(1) myArray->AddEdge(2) myArray->AddEdge(4) 4) creating separate polygons defined with a predefined number of bounds and the number of edges per bound. i.e: myArray = Graphic3d_ArrayOfPolygons(6,4,14) myArray->AddBound(3) myArray->AddVertex(x1,y1,z1) myArray->AddVertex(x2,y2,z2) myArray->AddVertex(x3,y3,z3) myArray->AddEdge(1) myArray->AddEdge(2) myArray->AddEdge(3) myArray->AddBound(3) myArray->AddVertex(x4,y4,z4) myArray->AddVertex(x5,y5,z5) myArray->AddVertex(x6,y6,z6) myArray->AddEdge(4) myArray->AddEdge(5) myArray->AddEdge(6) myArray->AddBound(4) myArray->AddEdge(2) myArray->AddEdge(3) myArray->AddEdge(5) myArray->AddEdge(6) myArray->AddBound(4) myArray->AddEdge(1) myArray->AddEdge(3) myArray->AddEdge(5) myArray->AddEdge(4) <maxvertexs> defined the maximun allowed vertex number in the array. <maxbounds> defined the maximun allowed bound number in the array. <maxedges> defined the maximun allowed edge number in the array. Warning: When <hasvnormals> is TRUE , you must use one of AddVertex(Point,Normal) or AddVertex(Point,Normal,Color) or AddVertex(Point,Normal,Texel) methods. When <hasvcolors> is TRUE , you must use one of AddVertex(Point,Color) or AddVertex(Point,Normal,Color) methods. When <hastexels> is TRUE , you must use one of AddVertex(Point,Texel) or AddVertex(Point,Normal,Texel) methods. When <hasbcolors> is TRUE , <maxbounds> must be > 0 and you must use the AddBound(number,Color) method. When <hasedgeinfos> is TRUE , <maxedges> must be > 0 and you must use the AddEdge(number,visibillity) method. Warning: the user is responsible about the orientation of the polygon depending of the order of the created vertex or edges and this orientation must be coherent with the vertex normal optionnaly given at each vertex (See the Orientate() methods). . | |
Standard_EXPORT const | Handle (Standard_Type)&DynamicType() const |
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Reimplemented from Graphic3d_ArrayOfPrimitives. |