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CALL_DEF_LIGHT Struct Reference

#include <InterfaceGraphic_Visual3d.hxx>


Data Fields

int WsId
int ViewId
int LightId
int Active
int LightType
int Headlight
CALL_DEF_COLOR Color
CALL_DEF_VERTEX Position
CALL_DEF_VERTEX Direction
float Concentration
float Attenuation [2]
float Angle


Field Documentation

int CALL_DEF_LIGHT::Active
 

float CALL_DEF_LIGHT::Angle
 

float CALL_DEF_LIGHT::Attenuation[2]
 

CALL_DEF_COLOR CALL_DEF_LIGHT::Color
 

float CALL_DEF_LIGHT::Concentration
 

CALL_DEF_VERTEX CALL_DEF_LIGHT::Direction
 

int CALL_DEF_LIGHT::Headlight
 

int CALL_DEF_LIGHT::LightId
 

int CALL_DEF_LIGHT::LightType
 

CALL_DEF_VERTEX CALL_DEF_LIGHT::Position
 

int CALL_DEF_LIGHT::ViewId
 

int CALL_DEF_LIGHT::WsId
 


The documentation for this struct was generated from the following file:
Generated on Mon Aug 25 13:55:28 2008 for OpenCASCADE by  doxygen 1.4.1