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Visual3d_TypeOfOrder.hxx File Reference

#include <Standard_PrimitiveTypes.hxx>

Enumerations

enum  Visual3d_TypeOfOrder { Visual3d_TOO_TOPFIRST, Visual3d_TOO_BOTTOMFIRST }
 Definition of the rendering (colour shading) model
TOM_NONE No interpolation, constant shading
(FLAT Shading)
TOM_INTERP_COLOR Linear interpolation of color
(Gouraud Shading)
TOM_FACET Interpolation of color based on
dot products
(Quick Phong Shading)
TOM_VERTEX Interpolation of color based on
normals
(Phong Shading)
. More...

Enumeration Type Documentation

enum Visual3d_TypeOfOrder
 

Enumeration values:
Visual3d_TOO_TOPFIRST 
Visual3d_TOO_BOTTOMFIRST 


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