#include <AIS_MultipleConnectedInteractive.hxx>
Inheritance diagram for AIS_MultipleConnectedInteractive:
Public Member Functions | |
Standard_EXPORT | AIS_MultipleConnectedInteractive (const PrsMgr_TypeOfPresentation3d aTypeOfPresentation3d=PrsMgr_TOP_AllView) |
Initializes the Interactive Object with multiple presentation connections. If aTypeOfPresentation3d does not have the affectation PrsMgr_TOP_AllView, it is projector dependent. . | |
Standard_EXPORT void | Connect (const Handle(AIS_InteractiveObject)&anotherIObj) |
Add anotherIObj in the presentation of me . | |
virtual Standard_EXPORT AIS_KindOfInteractive | Type () const |
Returns the kind of Interactive Object: - None - Datum - Relation - Object By default, the interactive object has a None type. Because specific shapes entail different behavior according to their sub-shapes, you may need to create a Local Context. This will allow you to specify the additional characteristics which you need to handle these shapes. . | |
virtual Standard_EXPORT Standard_Integer | Signature () const |
Specifies additional characteristics of Interactive Objects. A signature is, in fact, an index with integer values assigned different properties. This method is frequently used in conjuction with Type to give a particular type and signature to an Interactive Object. By default, the Interactive Object has a None type and a signature of 0. Among the datums, this signature is attributed to the shape The remaining datums have the following default signatures: - Point signature 1 - Axis signature 2 - Trihedron signature 3 - PlaneTrihedron signature 4 - Line signature 5 - Circle signature 6 - Plane signature 7. . | |
Standard_EXPORT Standard_Boolean | HasConnection () const |
Returns true if the object is connected to others. . | |
const AIS_SequenceOfInteractive & | ConnectedTo () const |
Returns the connection references of the previous Interactive Objects in view. . | |
Standard_EXPORT void | Disconnect (const Handle(AIS_InteractiveObject)&anotherIObj) |
Removes the connection anotherIObj to an entity. . | |
Standard_EXPORT void | DisconnectAll () |
Clears all the connections to objects. . | |
virtual Standard_EXPORT void | Compute (const Handle(PrsMgr_PresentationManager2d)&aPresentationManager, const Handle(Graphic2d_GraphicObject)&aPresentation, const Standard_Integer aMode=0) |
Calculates the 2D view aPresentation and its updates. The latter are managed by aPresentationManager. aPresentableObject has the display mode aMode; this has the default value of 0, that is, the wireframe display mode. Note that this syntax is not used in AIS as that package only concerns 3D display. . | |
virtual Standard_EXPORT void | Compute (const Handle(Prs3d_Projector)&aProjector, const Handle(Geom_Transformation)&aTrsf, const Handle(Prs3d_Presentation)&aPresentation) |
computes the presentation according to a point of view given by <aprojector>. To be Used when the associated degenerated Presentations have been transformed by <atrsf> which is not a Pure Translation. The HLR Prs can't be deducted automatically WARNING :<atrsf> must be applied to the object to display before computation !!! | |
virtual Standard_EXPORT void | Compute (const Handle(Prs3d_Projector)&aProjector, const Handle(Prs3d_Presentation)&aPresentation) |
Calculates the 3D view aPresentation and its updates. The latter are managed by aPresentationManager. Each of the views in the viewer and every modification such as rotation, for example, entails recalculation. It must be redefined to implement hidden line removal for the object. The user never calls this method himself. This is done via the InteractiveContext object and is dependent on the point of view from which the object is displayed. . | |
Standard_EXPORT const | Handle (Standard_Type)&DynamicType() const |
Private Member Functions | |
virtual Standard_EXPORT void | Compute (const Handle(PrsMgr_PresentationManager3d)&aPresentationManager, const Handle(Prs3d_Presentation)&aPresentation, const Standard_Integer aMode=0) |
this method is redefined virtual; when the instance is connected to another InteractiveObject,this method doesn't compute anything, but just uses the presentation of this last object, with a transformation if there's one stored. | |
virtual Standard_EXPORT void | ComputeSelection (const Handle(SelectMgr_Selection)&aSelection, const Standard_Integer aMode) |
Recovers and calculates any sensitive primitive, aSelection, available in Shape mode, specified by aMode. As a rule, these are sensitive faces. This method is defined as virtual. This enables you to implement it in the creation of a new class of AIS Interactive Object. You need to do this and in so doing, redefine this method, if you create a class which enriches the list of signatures and types. . | |
Private Attributes | |
AIS_SequenceOfInteractive | myReferences |
AIS_SequenceOfInteractive | myPreviousReferences |
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Reimplemented from PrsMgr_PresentableObject. Reimplemented in AIS_MultipleConnectedShape. |
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Reimplemented from PrsMgr_PresentableObject. Reimplemented in AIS_MultipleConnectedShape. |
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Reimplemented from PrsMgr_PresentableObject. Reimplemented in AIS_MultipleConnectedShape. |
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Reimplemented from PrsMgr_PresentableObject. Reimplemented in AIS_MultipleConnectedShape. |
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Implements SelectMgr_SelectableObject. Reimplemented in AIS_MultipleConnectedShape. |
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Reimplemented from AIS_InteractiveObject. Reimplemented in AIS_MultipleConnectedShape. |
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Reimplemented from AIS_InteractiveObject. Reimplemented in AIS_MultipleConnectedShape. |
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Reimplemented from AIS_InteractiveObject. Reimplemented in AIS_MultipleConnectedShape. |
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