#include <Standard_PrimitiveTypes.hxx>
Enumerations | |
enum | MeshVS_DrawerAttribute { MeshVS_DA_InteriorStyle, MeshVS_DA_InteriorColor, MeshVS_DA_BackInteriorColor, MeshVS_DA_EdgeColor, MeshVS_DA_EdgeType, MeshVS_DA_EdgeWidth, MeshVS_DA_HatchStyle, MeshVS_DA_FrontMaterial, MeshVS_DA_BackMaterial, MeshVS_DA_BeamType, MeshVS_DA_BeamWidth, MeshVS_DA_BeamColor, MeshVS_DA_MarkerType, MeshVS_DA_MarkerColor, MeshVS_DA_MarkerScale, MeshVS_DA_TextColor, MeshVS_DA_TextHeight, MeshVS_DA_TextFont, MeshVS_DA_TextExpansionFactor, MeshVS_DA_TextSpace, MeshVS_DA_TextStyle, MeshVS_DA_TextDisplayType, MeshVS_DA_TextTexFont, MeshVS_DA_VectorColor, MeshVS_DA_VectorMaxLength, MeshVS_DA_VectorArrowPart, MeshVS_DA_IsAllowOverlapped, MeshVS_DA_Reflection, MeshVS_DA_ColorReflection, MeshVS_DA_ShrinkCoeff, MeshVS_DA_MaxFaceNodes, MeshVS_DA_ComputeTime, MeshVS_DA_ComputeSelectionTime, MeshVS_DA_DisplayNodes, MeshVS_DA_SelectableAuto, MeshVS_DA_ShowEdges, MeshVS_DA_SmoothShading, MeshVS_DA_SupressBackFaces, MeshVS_DA_User } |
The integer keys for most useful constants attuning mesh presentation appearence //! Is it allowed to draw beam and face's edge overlapping with this beam. //! Is mesh drawn with reflective material //! Is colored mesh data representation drawn with reflective material //! What part of face or link will be shown if shrink mode. It is recommended this coeff to be between 0 and 1. //! How many nodes is possible to be in face //! If this parameter is true, the compute method CPU time will be displayed in console window //! If this parameter is true, the compute selection method CPU time will be displayed in console window //! If this parameter is false, the nodes won't be shown in viewer, otherwise will be. //! If this parameter is true, the selectable nodes map will be updated automatically when hidden elements change //! If this parameter is false, the face's edges are not shown Warning: in wireframe mode this parameter is ignored //! Is mesh drawing in smooth shading mode //! Is back faces of volume elements should be supressed . More... |
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