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Public Member Functions |
Standard_EXPORT | AIS_TexturedShape (const TopoDS_Shape &shap) |
| Initializes the textured shape ashape.
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virtual Standard_EXPORT void | SetTextureFileName (const TCollection_AsciiString &TextureFileName) |
| Sets the name of the texture file to map. The accepted
file types are those used in AlienImage with extensions
such as xwd, bmp, gif, rgb, ras, rs and more.
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virtual Standard_EXPORT void | SetTextureRepeat (const Standard_Boolean RepeatYN, const Standard_Real URepeat=1.0, const Standard_Real VRepeat=1.0) |
| Sets the number of occurrences of
the texture on each face. The texture itself is parameterized
in (0,1) by (0,1) . Each face of the shape to be textured is
parameterized in UV space (Umin,Umax) by (Vmin,Vmax). If
RepeatYN is set to false, texture coordinates are clamped in the
range (0,1)x(0,1) of the face.
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virtual Standard_EXPORT void | SetTextureOrigin (const Standard_Boolean SetTextureOriginYN, const Standard_Real UOrigin=0.0, const Standard_Real VOrigin=0.0) |
| Use this method to change the origin of the
texture. The texel (0,0) will be mapped to the
surfel (UOrigin,VOrigin)
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virtual Standard_EXPORT void | SetTextureScale (const Standard_Boolean SetTextureScaleYN, const Standard_Real ScaleU=1.0, const Standard_Real ScaleV=1.0) |
| Use this method to scale the texture (percent of
the face).
You can specify a scale factor for both U and V.
example : if you set ScaleU and ScaleV to 0.5 and
you enable texture repeat, the texture will appear
twice on the face in each direction.
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virtual Standard_EXPORT void | ShowTriangles (const Standard_Boolean ShowTrianglesYN=Standard_False) |
| Use this method to show the triangulation of
the shape. This is not very esthetic but can be
usefull for debug ...
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Standard_EXPORT void | SetTextureMapOn () |
| Enables texture mapping
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Standard_EXPORT void | SetTextureMapOff () |
| Disables texture mapping
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Standard_EXPORT void | EnableTextureModulate () |
| Enables texture modulation
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Standard_EXPORT void | DisableTextureModulate () |
| Disables texture modulation
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Standard_EXPORT void | UpdateAttributes () |
| Use this method to display the textured shape
without recomputing the whole presentation.
Use this method when ONLY the texture has been changed.
ie : myTShape->UpdateAttributes()
If other parameters (ie: scale factors,
texture origin, texture repeat ...) have changed,
the whole presentation has to be recomputed.
ie : if (myShape->DisplayMode() == 3)
myAISContext->RecomputePrsOnly(myShape);
else
{
myAISContext->SetDisplayMode(myShape,3,Standard_False);
myAISContext->Display(myShape, Standard_True);
}
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Standard_EXPORT Standard_Boolean | TextureMapState () const |
Standard_EXPORT Standard_Real | URepeat () const |
Standard_EXPORT Standard_Boolean | TextureRepeat () const |
Standard_EXPORT Standard_Real | Deflection () const |
Standard_EXPORT Standard_CString | TextureFile () const |
Standard_EXPORT Standard_Real | VRepeat () const |
Standard_EXPORT Standard_Boolean | ShowTriangles () const |
Standard_EXPORT Standard_Real | TextureUOrigin () const |
Standard_EXPORT Standard_Real | TextureVOrigin () const |
Standard_EXPORT Standard_Real | TextureScaleU () const |
Standard_EXPORT Standard_Real | TextureScaleV () const |
Standard_EXPORT Standard_Boolean | TextureScale () const |
Standard_EXPORT Standard_Boolean | TextureOrigin () const |
Standard_EXPORT Standard_Boolean | TextureModulate () const |
Standard_EXPORT const | Handle (Standard_Type)&DynamicType() const |
Protected Member Functions |
virtual Standard_EXPORT void | Compute (const Handle(PrsMgr_PresentationManager3d)&aPresentationManager, const Handle(Prs3d_Presentation)&aPresentation, const Standard_Integer aMode=0) |
| Calculates the 3D view aPresentation and its
updates. The latter are managed by aPresentationManager.
aPresentableObject has the display mode aMode;
this has the default value of 0, that is, the wireframe display mode.
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Private Member Functions |
Standard_EXPORT Standard_Boolean | TriangleIsValid (const gp_Pnt &P1, const gp_Pnt &P2, const gp_Pnt &P3) const |
Private Attributes |
Graphic3d_NameOfTexture2D | myPredefTexture |
TCollection_AsciiString | myTextureFile |
Standard_Boolean | DoRepeat |
Standard_Real | myURepeat |
Standard_Real | myVRepeat |
Standard_Boolean | DoMapTexture |
Standard_Boolean | DoSetTextureOrigin |
Standard_Real | myUOrigin |
Standard_Real | myVOrigin |
Standard_Boolean | DoSetTextureScale |
Standard_Real | myScaleU |
Standard_Real | myScaleV |
Standard_Boolean | DoShowTriangles |
Standard_Real | myDeflection |
Handle_Graphic3d_AspectFillArea3d | myAspect |
Handle_Graphic3d_Texture2Dmanual | mytexture |
Standard_Real | Umin |
Standard_Real | Umax |
Standard_Real | Vmin |
Standard_Real | Vmax |
Standard_Real | dUmax |
Standard_Real | dVmax |
Standard_Boolean | myModulate |