#include <V3d_PositionalLight.hxx>
Inheritance diagram for V3d_PositionalLight:
Public Member Functions | |
Standard_EXPORT | V3d_PositionalLight (const Handle(V3d_Viewer)&VM, const V3d_Coordinate X, const V3d_Coordinate Y, const V3d_Coordinate Z, const Quantity_NameOfColor Color=Quantity_NOC_WHITE, const Quantity_Coefficient Attenuation1=1.0, const Quantity_Coefficient Attenuation2=0.0) |
Creates an isolated light source X,Y,Z in the viewer. It is also defined by the color Color and two attenuation factors Attenuation1, Attenuation2. The resulting attenuation factor determining the illumination of a surface depends on the following formula : F = 1/(A1 + A2*Length) A1,A2 being the two factors of attenuation Length is the distance of the isolated source from the surface. //! Warning! raises BadValue from Viewer if one of the attenuation coefficients is not between 0 et 1. . | |
Standard_EXPORT | V3d_PositionalLight (const Handle(V3d_Viewer)&VM, const V3d_Coordinate Xt, const V3d_Coordinate Yt, const V3d_Coordinate Zt, const V3d_Coordinate Xp, const V3d_Coordinate Yp, const V3d_Coordinate Zp, const Quantity_NameOfColor Color=Quantity_NOC_WHITE, const Quantity_Coefficient Attenuation1=1.0, const Quantity_Coefficient Attenuation2=0.0) |
Creates a light source of the Positional type in the viewer. Xt,Yt,Zt : Coordinate of Target light source. Xp,Yp,Zp : Coordinate of Position light source. The light source is also defined by the color Color and two attenuation factors Attenuation1, Attenuation2 that determine the illumination of a surface using the following formula : F = 1/(A1 + A2*Length) where: - A1,A2 are the two attenuation factors, and - Length is the distance from the isolated source. //! Warning! raises BadValue from Viewer if one of the attenuation coefficients is not between 0 et 1. . | |
virtual Standard_EXPORT void | SetPosition (const V3d_Coordinate X, const V3d_Coordinate Y, const V3d_Coordinate Z) |
Defines the position of the light source. . | |
Standard_EXPORT void | SetAttenuation (const Quantity_Coefficient A1, const Quantity_Coefficient A2) |
Defines the attenuation factors. Warning: raises BadValue from Viewer if one of the attenuation coefficients is not between 0 et 1. . | |
Standard_EXPORT void | Display (const Handle(V3d_View)&aView, const V3d_TypeOfRepresentation Representation) |
Display the graphic structure of light source in the choosen view. We have three type of representation - SIMPLE : Only the light source is displayed. - PARTIAL : The light source and the light space are displayed. - COMPLETE : The light source, the light space and the radius of light space are displayed. We can choose the "SAMELAST" as parameter of representation In this case the graphic structure representation will be the last displayed. . | |
Standard_EXPORT void | Position (V3d_Coordinate &X, V3d_Coordinate &Y, V3d_Coordinate &Z) const |
Returns the position of the light source. . | |
Standard_EXPORT void | Attenuation (Quantity_Coefficient &A1, Quantity_Coefficient &A2) const |
Returns the attenuation factors A1,A2 of the light source used at construction time. . | |
Standard_EXPORT const | Handle (Standard_Type)&DynamicType() const |
Private Member Functions | |
Standard_EXPORT void | Symbol (const Handle(Graphic3d_Group)&gsymbol, const Handle(V3d_View)&aView) const |
Defined the representation of the positional light source. . |
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Reimplemented from V3d_PositionLight. |
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Reimplemented from V3d_PositionLight. |
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Implements V3d_PositionLight. |
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Implements V3d_PositionLight. |
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Implements V3d_PositionLight. |