#include <Graphic3d_VertexNT.hxx>
Inheritance diagram for Graphic3d_VertexNT:
Public Member Functions | |
void * | operator new (size_t, void *anAddress) |
void * | operator new (size_t size) |
void | operator delete (void *anAddress) |
Standard_EXPORT | Graphic3d_VertexNT () |
Creates a point with 0.0, 0.0, 0.0 coordinates for which the normal is 0.0, 0.0, 1.0. texture coordinate is 0.0, 0.0. . | |
Standard_EXPORT | Graphic3d_VertexNT (const Standard_Real AX, const Standard_Real AY, const Standard_Real AZ, const Standard_Real ANX, const Standard_Real ANY, const Standard_Real ANZ, const Standard_Real ATX, const Standard_Real ATY=0.0, const Standard_Boolean FlagNormalise=Standard_True) |
Creates a point with coordinates <ax>, <ay>, <az> and for which the normal is <anx>, <any>, <anz>, texture coordinate is <atx>, <aty>. If <flagnormalise> is True the normal is already normalised Else the normal is not normalised, the graphic do it. . | |
Standard_EXPORT | Graphic3d_VertexNT (const Graphic3d_Vertex &APoint, const Graphic3d_Vector &AVector, const Standard_Real ATX, const Standard_Real ATY=0.0, const Standard_Boolean FlagNormalise=Standard_True) |
Creates a point in <apoint> for which the normal is <avector>. <atx>, <aty> are texture coordinate. If <flagnormalise> is True the normal is already normalised Else the normal is not normalised, the graphic do it. . | |
Standard_EXPORT void | SetTextureCoordinate (const Standard_Real ATX, const Standard_Real ATY=0.0) |
Modifies the texture coordinate to the point <me>. . | |
Standard_EXPORT void | TextureCoordinate (Standard_Real &ATX, Standard_Real &ATY) const |
Returns the texture coordinate to the point <me>. . | |
Private Attributes | |
Standard_Real | MyTX |
Standard_Real | MyTY |
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Reimplemented from Graphic3d_VertexN. |
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Reimplemented from Graphic3d_VertexN. |
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Reimplemented from Graphic3d_VertexN. |
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