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Vrml_PerspectiveCamera Class Reference

specifies a PerspectiveCamera node of VRML specifying properties of cameras.
A perspective camera defines a perspective projection from a viewpoint. The viewing
volume for a perspective camera is a truncated right pyramid.

#include <Vrml_PerspectiveCamera.hxx>


Public Member Functions

void * operator new (size_t, void *anAddress)
void * operator new (size_t size)
void operator delete (void *anAddress)
Standard_EXPORT Vrml_PerspectiveCamera ()
Standard_EXPORT Vrml_PerspectiveCamera (const gp_Vec &aPosition, const Vrml_SFRotation &aOrientation, const Standard_Real aFocalDistance, const Standard_Real aHeightAngle)
Standard_EXPORT void SetPosition (const gp_Vec &aPosition)
Standard_EXPORT gp_Vec Position () const
Standard_EXPORT void SetOrientation (const Vrml_SFRotation &aOrientation)
Standard_EXPORT Vrml_SFRotation Orientation () const
Standard_EXPORT void SetFocalDistance (const Standard_Real aFocalDistance)
Standard_EXPORT Standard_Real FocalDistance () const
Standard_EXPORT void SetAngle (const Standard_Real aHeightAngle)
Standard_EXPORT Standard_Real Angle () const
Standard_EXPORT Standard_OStream & Print (Standard_OStream &anOStream) const

Private Attributes

gp_Vec myPosition
Vrml_SFRotation myOrientation
Standard_Real myFocalDistance
Standard_Real myHeightAngle


Constructor & Destructor Documentation

Standard_EXPORT Vrml_PerspectiveCamera::Vrml_PerspectiveCamera  ) 
 

Standard_EXPORT Vrml_PerspectiveCamera::Vrml_PerspectiveCamera const gp_Vec &  aPosition,
const Vrml_SFRotation aOrientation,
const Standard_Real  aFocalDistance,
const Standard_Real  aHeightAngle
 


Member Function Documentation

Standard_EXPORT Standard_Real Vrml_PerspectiveCamera::Angle  )  const
 

Standard_EXPORT Standard_Real Vrml_PerspectiveCamera::FocalDistance  )  const
 

void Vrml_PerspectiveCamera::operator delete void *  anAddress  )  [inline]
 

void* Vrml_PerspectiveCamera::operator new size_t  size  )  [inline]
 

void* Vrml_PerspectiveCamera::operator new size_t  ,
void *  anAddress
[inline]
 

Standard_EXPORT Vrml_SFRotation Vrml_PerspectiveCamera::Orientation  )  const
 

Standard_EXPORT gp_Vec Vrml_PerspectiveCamera::Position  )  const
 

Standard_EXPORT Standard_OStream& Vrml_PerspectiveCamera::Print Standard_OStream &  anOStream  )  const
 

Standard_EXPORT void Vrml_PerspectiveCamera::SetAngle const Standard_Real  aHeightAngle  ) 
 

Standard_EXPORT void Vrml_PerspectiveCamera::SetFocalDistance const Standard_Real  aFocalDistance  ) 
 

Standard_EXPORT void Vrml_PerspectiveCamera::SetOrientation const Vrml_SFRotation aOrientation  ) 
 

Standard_EXPORT void Vrml_PerspectiveCamera::SetPosition const gp_Vec &  aPosition  ) 
 


Field Documentation

Standard_Real Vrml_PerspectiveCamera::myFocalDistance [private]
 

Standard_Real Vrml_PerspectiveCamera::myHeightAngle [private]
 

Vrml_SFRotation Vrml_PerspectiveCamera::myOrientation [private]
 

gp_Vec Vrml_PerspectiveCamera::myPosition [private]
 


The documentation for this class was generated from the following file:
Generated on Mon Aug 25 14:46:07 2008 for OpenCASCADE by  doxygen 1.4.1