#include <VrmlData_Color.hxx>
Inheritance diagram for VrmlData_Color:
Public Member Functions | |
VrmlData_Color () | |
VrmlData_Color (const VrmlData_Scene &theScene, const char *theName, const size_t nColors=0, const gp_XYZ *arrColors=0L) | |
const Quantity_Color | Color (const Standard_Integer i) const |
void | SetColors (const size_t nColors, const gp_XYZ *arrColors) |
virtual Standard_EXPORT | Handle (VrmlData_Node) Clone(const Handle(VrmlData_Node)&theOther) const |
virtual Standard_EXPORT VrmlData_ErrorStatus | Read (VrmlData_InBuffer &theBuffer) |
virtual Standard_EXPORT VrmlData_ErrorStatus | Write (const char *thePrefix) const |
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Empty constructor. |
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Constructor. |
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Query one color
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Create a copy of this node. If the parameter is null, a new copied node is created. Otherwise new node is not created, but rather the given one is modified. Reimplemented from VrmlData_Node. |
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Read the Node from input stream. Implements VrmlData_Node. |
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Set the array data |
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Write the Node to the Scene output. Reimplemented from VrmlData_Node. |