#include <VrmlData_Coordinate.hxx>
Inheritance diagram for VrmlData_Coordinate:
Public Member Functions | |
VrmlData_Coordinate () | |
VrmlData_Coordinate (const VrmlData_Scene &theScene, const char *theName, const size_t nPoints=0, const gp_XYZ *arrPoints=0L) | |
const gp_XYZ & | Coordinate (const Standard_Integer i) const |
virtual Standard_EXPORT | Handle (VrmlData_Node) Clone(const Handle(VrmlData_Node)&theOther) const |
virtual Standard_EXPORT VrmlData_ErrorStatus | Read (VrmlData_InBuffer &theBuffer) |
virtual Standard_EXPORT VrmlData_ErrorStatus | Write (const char *thePrefix) const |
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Empty Constructor |
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Constructor |
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Query one point
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Create a copy of this node. If the parameter is null, a new copied node is created. Otherwise new node is not created, but rather the given one is modified. Reimplemented from VrmlData_Node. |
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Read the Node from input stream. Implements VrmlData_Node. |
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Write the Node to the Scene output. Reimplemented from VrmlData_Node. |