#include <Graphic3d_VertexNC.hxx>
Inheritance diagram for Graphic3d_VertexNC:
Public Member Functions | |
void * | operator new (size_t, void *anAddress) |
void * | operator new (size_t size) |
void | operator delete (void *anAddress) |
Standard_EXPORT | Graphic3d_VertexNC () |
Creates a point with coordinates 0.0, 0.0, 0.0 for which the normal is 0.0, 0.0, 1.0 and the colour is Quantity_NOC_WHITE. . | |
Standard_EXPORT | Graphic3d_VertexNC (const Standard_Real AX, const Standard_Real AY, const Standard_Real AZ, const Standard_Real ANX, const Standard_Real ANY, const Standard_Real ANZ, const Quantity_Color &AColor, const Standard_Boolean FlagNormalise=Standard_True) |
Creates a point with coordinates <ax>, <ay>, <az> for which the normal is <anx>, <any>, <anz> and the colour is <acolor>. If <flagnormalise> is True the normal is already normalised Else the normal is not normalised, the graphic do it. . | |
Standard_EXPORT | Graphic3d_VertexNC (const Graphic3d_Vertex &APoint, const Graphic3d_Vector &AVector, const Quantity_Color &AColor, const Standard_Boolean FlagNormalise=Standard_True) |
Creates a point in <apoint> for which the normal is <avector> and the colour is <acolor>. If <flagnormalise> is True the normal is already normalised Else the normal is not normalised, the graphic do it. . | |
Standard_EXPORT void | SetColor (const Quantity_Color &ColorNew) |
Modifies the colour of the point <me>. . | |
Standard_EXPORT Quantity_Color | Color () const |
Returns the colour of the point <me>. . | |
Private Attributes | |
Quantity_Color | MyColor |
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Reimplemented from Graphic3d_VertexN. |
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Reimplemented from Graphic3d_VertexN. |
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Reimplemented from Graphic3d_VertexN. |
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