#include <AIS_ConnectedShape.hxx>
Inheritance diagram for AIS_ConnectedShape:
Public Member Functions | |
Standard_EXPORT | AIS_ConnectedShape (const PrsMgr_TypeOfPresentation3d aTypeOfPresentation=PrsMgr_TOP_ProjectorDependant) |
Initializes the type of 3d presentation aTypeOfPresentation . | |
Standard_EXPORT | AIS_ConnectedShape (const Handle(AIS_Shape)&aInteractiveShape, const PrsMgr_TypeOfPresentation3d aTypeOfPresentation=PrsMgr_TOP_ProjectorDependant) |
Initializes the entity aInteractiveShape and the type of 3d presentation aTypeOfPresentation. . | |
Standard_EXPORT | AIS_ConnectedShape (const Handle(AIS_ConnectedShape)&aConnectedShape, const PrsMgr_TypeOfPresentation3d aTypeOfPresentation=PrsMgr_TOP_ProjectorDependant) |
Initializes the entity aConnectedShape and the type of 3d presentation aTypeOfPresentation. . | |
virtual Standard_EXPORT AIS_KindOfInteractive | Type () const |
Returns KOI_Object . | |
virtual Standard_EXPORT Standard_Integer | Signature () const |
Returns 1 . | |
virtual Standard_EXPORT Standard_Boolean | AcceptShapeDecomposition () const |
Informs the graphic context that the interactive Object may be decomposed into sub-shapes for dynamic selection. The most used Interactive Object is AIS_Shape. Activation methods for standard selection modes are proposed in the Interactive Context. These include selection by vertex or by edges. For datums with the same behavior as AIS_Shape, such as vetices and edges, we must redefine the virtual method so that AcceptShapeDecomposition returns false. Rule for selection : Mode 0 : Selection of the interactive Object itself Mode 1 : Selection of vertices Mode 2 : Selection Of Edges Mode 3 : Selection Of Wires Mode 4 : Selection Of Faces ... . | |
virtual Standard_EXPORT void | Connect (const Handle(AIS_InteractiveObject)&anotherIObj) |
Establishes the connection between the Connected Interactive Object, anotherIobj, and its reference entity. If there is already a previous connection with an Interactive Object, this connection is removed. . | |
virtual Standard_EXPORT void | Connect (const Handle(AIS_InteractiveObject)&anotherIobj, const TopLoc_Location &aLocation) |
Establishes the connection between the Connected Interactive Object, anotherIobj, and its reference entity. If there is already a previous connection with an Interactive Object, this connection is removed. This syntax also initiates the location of the Connected Interactive Object. . | |
virtual Standard_EXPORT void | Compute (const Handle(PrsMgr_PresentationManager3d)&aPresentationManager, const Handle(Prs3d_Presentation)&aPresentation, const Standard_Integer aMode=0) |
this method is redefined virtual; when the instance is connected to another InteractiveObject,this method doesn't compute anything, but just uses the presentation of this last object, with a transformation if there's one stored. | |
virtual Standard_EXPORT void | Compute (const Handle(PrsMgr_PresentationManager2d)&aPresentationManager, const Handle(Graphic2d_GraphicObject)&aPresentation, const Standard_Integer aMode=0) |
this method should fill the presentation according to the enumerated mode of the application and to the display parameter of the application. | |
Standard_EXPORT const TopoDS_Shape & | Shape () |
Returns the topological shape which is the reference for the connected shape. Sets hilight mode to index 0. This returns a wireframe presentation. . | |
Standard_EXPORT const | Handle (Standard_Type)&DynamicType() const |
Private Member Functions | |
virtual Standard_EXPORT void | Compute (const Handle(Prs3d_Projector)&aProjector, const Handle(Prs3d_Presentation)&aPresentation) |
Calculates the 3D view aPresentation and its updates. The latter are managed by aPresentationManager. Each of the views in the viewer and every modification such as rotation, for example, entails recalculation. It must be redefined to implement hidden line removal for the object. The user never calls this method himself. This is done via the InteractiveContext object and is dependent on the point of view from which the object is displayed. . | |
virtual Standard_EXPORT void | Compute (const Handle(Prs3d_Projector)&aProjector, const Handle(Geom_Transformation)&aTrsf, const Handle(Prs3d_Presentation)&aPresentation) |
Computes the presentation according to a point of view given by <aprojector>. To be Used when the associated degenerated Presentations have been transformed by <atrsf> which is not a Pure Translation. The HLR Prs can't be deducted automatically WARNING :<atrsf> must be applied to the object to display before computation !!! . | |
virtual Standard_EXPORT void | ComputeSelection (const Handle(SelectMgr_Selection)&aSelection, const Standard_Integer aMode) |
Recovers and calculates any sensitive primitive, aSelection, available in Shape mode, specified by aMode . As a rule, these are sensitive faces. This method is defined as virtual. This enables you to implement it in the creation of a new class of Interactive Object. You need to do this and in so doing, redefine this method, if you create a class which enriches the list of signatures and types. . | |
Standard_EXPORT void | UpdateShape (const Standard_Boolean WithLocation=Standard_True) |
Standard_EXPORT void | Compute (const Handle(Prs3d_Projector)&aProjector, const Handle(Prs3d_Presentation)&aPresentation, const TopoDS_Shape &aShape) |
Private Attributes | |
TopoDS_Shape | myOwnSh |
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Reimplemented from AIS_ConnectedInteractive. |
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Reimplemented from AIS_ConnectedInteractive. |
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Reimplemented from AIS_ConnectedInteractive. |
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Reimplemented from AIS_ConnectedInteractive. |
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Reimplemented from AIS_ConnectedInteractive. |
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Reimplemented from AIS_ConnectedInteractive. |
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Reimplemented from AIS_ConnectedInteractive. |
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Reimplemented from AIS_ConnectedInteractive. |
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Reimplemented from AIS_ConnectedInteractive. |
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Reimplemented from AIS_ConnectedInteractive. |
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Reimplemented from AIS_ConnectedInteractive. |
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