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AIS


AIS_ConnectedShape Class Reference

Constructs a Connected Interactive Object with an
AIS_Shape presentation as its reference Interactive Object.
In topological decomposition of the shape, this class
assigns the same owners to the sensitive primitives
as those in AIS_Shape. Like AIS_Shape, it allows a
presentation of hidden parts. These are calculated
automatically from the shape of its reference entity.
.

#include <AIS_ConnectedShape.hxx>

Inheritance diagram for AIS_ConnectedShape:

Inheritance graph
[legend]

Public Member Functions

Standard_EXPORT AIS_ConnectedShape (const PrsMgr_TypeOfPresentation3d aTypeOfPresentation=PrsMgr_TOP_ProjectorDependant)
 Initializes the type of 3d presentation aTypeOfPresentation
.
Standard_EXPORT AIS_ConnectedShape (const Handle(AIS_Shape)&aInteractiveShape, const PrsMgr_TypeOfPresentation3d aTypeOfPresentation=PrsMgr_TOP_ProjectorDependant)
 Initializes the entity aInteractiveShape and the type of 3d presentation aTypeOfPresentation.
.
Standard_EXPORT AIS_ConnectedShape (const Handle(AIS_ConnectedShape)&aConnectedShape, const PrsMgr_TypeOfPresentation3d aTypeOfPresentation=PrsMgr_TOP_ProjectorDependant)
 Initializes the entity aConnectedShape and the type of 3d presentation aTypeOfPresentation.
.
virtual Standard_EXPORT AIS_KindOfInteractive Type () const
 Returns KOI_Object
.
virtual Standard_EXPORT Standard_Integer Signature () const
 Returns 1
.
virtual Standard_EXPORT Standard_Boolean AcceptShapeDecomposition () const
 Informs the graphic context that the interactive Object
may be decomposed into sub-shapes for dynamic selection.
The most used Interactive Object is AIS_Shape.
Activation methods for standard selection modes are
proposed in the Interactive Context. These include
selection by vertex or by edges. For datums with the
same behavior as AIS_Shape, such as vetices and
edges, we must redefine the virtual method so that
AcceptShapeDecomposition returns false.
Rule for selection :
Mode 0 : Selection of the interactive Object itself
Mode 1 : Selection of vertices
Mode 2 : Selection Of Edges
Mode 3 : Selection Of Wires
Mode 4 : Selection Of Faces ...
.
virtual Standard_EXPORT void Connect (const Handle(AIS_InteractiveObject)&anotherIObj)
 Establishes the connection between the Connected
Interactive Object, anotherIobj, and its reference
entity. If there is already a previous connection with
an Interactive Object, this connection is removed.
.
virtual Standard_EXPORT void Connect (const Handle(AIS_InteractiveObject)&anotherIobj, const TopLoc_Location &aLocation)
 Establishes the connection between the Connected
Interactive Object, anotherIobj, and its reference
entity. If there is already a previous connection with
an Interactive Object, this connection is removed.
This syntax also initiates the location of the Connected Interactive Object.
.
virtual Standard_EXPORT void Compute (const Handle(PrsMgr_PresentationManager3d)&aPresentationManager, const Handle(Prs3d_Presentation)&aPresentation, const Standard_Integer aMode=0)
 this method is redefined virtual;
when the instance is connected to another
InteractiveObject,this method doesn't
compute anything, but just uses the
presentation of this last object, with
a transformation if there's one stored.

virtual Standard_EXPORT void Compute (const Handle(PrsMgr_PresentationManager2d)&aPresentationManager, const Handle(Graphic2d_GraphicObject)&aPresentation, const Standard_Integer aMode=0)
 this method should fill the presentation according to the
enumerated mode of the application and to the display parameter
of the application.

Standard_EXPORT const TopoDS_Shape & Shape ()
 Returns the topological shape which is the reference
for the connected shape. Sets hilight mode to index
0. This returns a wireframe presentation.
.
Standard_EXPORT const Handle (Standard_Type)&DynamicType() const

Private Member Functions

virtual Standard_EXPORT void Compute (const Handle(Prs3d_Projector)&aProjector, const Handle(Prs3d_Presentation)&aPresentation)
 Calculates the 3D view aPresentation and its
updates. The latter are managed by
aPresentationManager. Each of the views in the
viewer and every modification such as rotation, for
example, entails recalculation.
It must be redefined to implement hidden line removal
for the object. The user never calls this method
himself. This is done via the InteractiveContext object
and is dependent on the point of view from which the
object is displayed.
.
virtual Standard_EXPORT void Compute (const Handle(Prs3d_Projector)&aProjector, const Handle(Geom_Transformation)&aTrsf, const Handle(Prs3d_Presentation)&aPresentation)
 Computes the presentation according to a point of view
given by <aprojector>.
To be Used when the associated degenerated Presentations
have been transformed by <atrsf> which is not a Pure
Translation. The HLR Prs can't be deducted automatically
WARNING :<atrsf> must be applied
to the object to display before computation !!!
.
virtual Standard_EXPORT void ComputeSelection (const Handle(SelectMgr_Selection)&aSelection, const Standard_Integer aMode)
 Recovers and calculates any sensitive primitive,
aSelection, available in Shape mode, specified by
aMode . As a rule, these are sensitive faces.
This method is defined as virtual. This enables you to
implement it in the creation of a new class of
Interactive Object. You need to do this and in so
doing, redefine this method, if you create a class
which enriches the list of signatures and types.
.
Standard_EXPORT void UpdateShape (const Standard_Boolean WithLocation=Standard_True)
Standard_EXPORT void Compute (const Handle(Prs3d_Projector)&aProjector, const Handle(Prs3d_Presentation)&aPresentation, const TopoDS_Shape &aShape)

Private Attributes

TopoDS_Shape myOwnSh

Constructor & Destructor Documentation

Standard_EXPORT AIS_ConnectedShape::AIS_ConnectedShape const PrsMgr_TypeOfPresentation3d  aTypeOfPresentation = PrsMgr_TOP_ProjectorDependant  ) 
 

Standard_EXPORT AIS_ConnectedShape::AIS_ConnectedShape const Handle(AIS_Shape)&  aInteractiveShape,
const PrsMgr_TypeOfPresentation3d  aTypeOfPresentation = PrsMgr_TOP_ProjectorDependant
 

Standard_EXPORT AIS_ConnectedShape::AIS_ConnectedShape const Handle(AIS_ConnectedShape)&  aConnectedShape,
const PrsMgr_TypeOfPresentation3d  aTypeOfPresentation = PrsMgr_TOP_ProjectorDependant
 


Member Function Documentation

virtual Standard_EXPORT Standard_Boolean AIS_ConnectedShape::AcceptShapeDecomposition  )  const [virtual]
 

Reimplemented from AIS_ConnectedInteractive.

Standard_EXPORT void AIS_ConnectedShape::Compute const Handle(Prs3d_Projector)&  aProjector,
const Handle(Prs3d_Presentation)&  aPresentation,
const TopoDS_Shape &  aShape
[private]
 

virtual Standard_EXPORT void AIS_ConnectedShape::Compute const Handle(Prs3d_Projector)&  aProjector,
const Handle(Geom_Transformation)&  aTrsf,
const Handle(Prs3d_Presentation)&  aPresentation
[private, virtual]
 

Reimplemented from AIS_ConnectedInteractive.

virtual Standard_EXPORT void AIS_ConnectedShape::Compute const Handle(Prs3d_Projector)&  aProjector,
const Handle(Prs3d_Presentation)&  aPresentation
[private, virtual]
 

Reimplemented from AIS_ConnectedInteractive.

virtual Standard_EXPORT void AIS_ConnectedShape::Compute const Handle(PrsMgr_PresentationManager2d)&  aPresentationManager,
const Handle(Graphic2d_GraphicObject)&  aPresentation,
const Standard_Integer  aMode = 0
[virtual]
 

Reimplemented from AIS_ConnectedInteractive.

virtual Standard_EXPORT void AIS_ConnectedShape::Compute const Handle(PrsMgr_PresentationManager3d)&  aPresentationManager,
const Handle(Prs3d_Presentation)&  aPresentation,
const Standard_Integer  aMode = 0
[virtual]
 

Reimplemented from AIS_ConnectedInteractive.

virtual Standard_EXPORT void AIS_ConnectedShape::ComputeSelection const Handle(SelectMgr_Selection)&  aSelection,
const Standard_Integer  aMode
[private, virtual]
 

Reimplemented from AIS_ConnectedInteractive.

virtual Standard_EXPORT void AIS_ConnectedShape::Connect const Handle(AIS_InteractiveObject)&  anotherIobj,
const TopLoc_Location &  aLocation
[virtual]
 

Reimplemented from AIS_ConnectedInteractive.

virtual Standard_EXPORT void AIS_ConnectedShape::Connect const Handle(AIS_InteractiveObject)&  anotherIObj  )  [virtual]
 

Reimplemented from AIS_ConnectedInteractive.

Standard_EXPORT const AIS_ConnectedShape::Handle Standard_Type   )  const
 

Reimplemented from AIS_ConnectedInteractive.

Standard_EXPORT const TopoDS_Shape& AIS_ConnectedShape::Shape  ) 
 

virtual Standard_EXPORT Standard_Integer AIS_ConnectedShape::Signature  )  const [virtual]
 

Reimplemented from AIS_ConnectedInteractive.

virtual Standard_EXPORT AIS_KindOfInteractive AIS_ConnectedShape::Type  )  const [virtual]
 

Reimplemented from AIS_ConnectedInteractive.

Standard_EXPORT void AIS_ConnectedShape::UpdateShape const Standard_Boolean  WithLocation = Standard_True  )  [private]
 


Field Documentation

TopoDS_Shape AIS_ConnectedShape::myOwnSh [private]
 


The documentation for this class was generated from the following file:
Generated on Mon Aug 25 13:55:08 2008 for OpenCASCADE by  doxygen 1.4.1