#include <Graphic3d_ArrayOfTriangleStrips.hxx>
Inheritance diagram for Graphic3d_ArrayOfTriangleStrips:
Public Member Functions | |
Standard_EXPORT | Graphic3d_ArrayOfTriangleStrips (const Standard_Integer maxVertexs, const Standard_Integer maxStrips=0, const Standard_Boolean hasVNormals=Standard_False, const Standard_Boolean hasVColors=Standard_False, const Standard_Boolean hasSColors=Standard_False, const Standard_Boolean hasTexels=Standard_False) |
Creates an array of triangle strips, a polygon can be filled as: 1) creating a single strip defined with his vertexs. i.e: myArray = Graphic3d_ArrayOfTriangleStrips(7) myArray->AddVertex(x1,y1,z1) .... myArray->AddVertex(x7,y7,z7) 2) creating separate strips defined with a predefined number of strips and the number of vertex per strip. i.e: myArray = Graphic3d_ArrayOfTriangleStrips(8,2) myArray->AddBound(4) myArray->AddVertex(x1,y1,z1) .... myArray->AddVertex(x4,y4,z4) myArray->AddBound(4) myArray->AddVertex(x5,y5,z5) .... myArray->AddVertex(x8,y8,z8) . | |
Standard_EXPORT const | Handle (Standard_Type)&DynamicType() const |
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Reimplemented from Graphic3d_ArrayOfPrimitives. |