functor (B : Builder.INT) ->
sig
type graph = B.G.t
type vertex = B.G.V.t
type edge_label = B.G.E.label
val graph : ?loops:bool -> v:int -> e:int -> unit -> graph
val labeled :
(vertex -> vertex -> edge_label) ->
?loops:bool -> v:int -> e:int -> unit -> graph
val random_few_edges : loops:bool -> v:int -> e:int -> graph
val random_many_edges : loops:bool -> v:int -> e:int -> graph
end