Uranium
Application Framework
|
Public Member Functions | |
def | __init__ (self) |
def | load |
def | setVertexShader |
def | setFragmentShader |
def | setGeometryShader |
def | build (self) |
def | setUniformValue |
def | setTexture |
def | enableAttribute |
def | disableAttribute |
def | bind (self) |
def | release (self) |
def | addBinding |
def | removeBinding |
def | updateBindings (self, kwargs) |
def | addAttributeBinding |
def | removeAttributeBinding |
def | getReferenceKey (self) |
An abstract class for dealing with shader programs. This class provides an interface an some basic elements for dealing with shader programs. Shader programs are described in a simple text file based on the Python configparser module. These files contain the shaders for the different shader program stages, in addition to defaults that should be used for uniform values and uniform and attribute bindings.
def UM.View.GL.ShaderProgram.ShaderProgram.bind | ( | self, | |
None | |||
) |
Bind the shader to use it for rendering.
def UM.View.GL.ShaderProgram.ShaderProgram.build | ( | self, | |
None | |||
) |
Build the complete shader program out of the separately provided sources.
def UM.View.GL.ShaderProgram.ShaderProgram.getReferenceKey | ( | self, | |
str | |||
) |
Uniquely identify this specific shader-object with a string.
def UM.View.GL.ShaderProgram.ShaderProgram.release | ( | self, | |
None | |||
) |
Release the shader so it will no longer be used for rendering.
def UM.View.GL.ShaderProgram.ShaderProgram.updateBindings | ( | self, | |
kwargs, | |||
None | |||
) |
Update the values of bindings. :param kwargs: Keyword arguments. Each key should correspond to a binding name, with the value being the value of the uniform. :note By default, these values are not cached as they are expected to be continuously updated.