107 #ifndef SDL_haptic_h_ 108 #define SDL_haptic_h_ 163 #define SDL_HAPTIC_CONSTANT (1u<<0) 172 #define SDL_HAPTIC_SINE (1u<<1) 183 #define SDL_HAPTIC_LEFTRIGHT (1u<<2) 195 #define SDL_HAPTIC_TRIANGLE (1u<<3) 204 #define SDL_HAPTIC_SAWTOOTHUP (1u<<4) 213 #define SDL_HAPTIC_SAWTOOTHDOWN (1u<<5) 222 #define SDL_HAPTIC_RAMP (1u<<6) 232 #define SDL_HAPTIC_SPRING (1u<<7) 242 #define SDL_HAPTIC_DAMPER (1u<<8) 252 #define SDL_HAPTIC_INERTIA (1u<<9) 262 #define SDL_HAPTIC_FRICTION (1u<<10) 269 #define SDL_HAPTIC_CUSTOM (1u<<11) 282 #define SDL_HAPTIC_GAIN (1u<<12) 291 #define SDL_HAPTIC_AUTOCENTER (1u<<13) 300 #define SDL_HAPTIC_STATUS (1u<<14) 310 #define SDL_HAPTIC_PAUSE (1u<<15) 323 #define SDL_HAPTIC_POLAR 0 330 #define SDL_HAPTIC_CARTESIAN 1 337 #define SDL_HAPTIC_SPHERICAL 2 352 #define SDL_HAPTIC_INFINITY 4294967295U 832 extern DECLSPEC
const char *SDLCALL
SDL_HapticName(
int device_index);
DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpenFromMouse(void)
Tries to open a haptic device from the current mouse.
DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpen(int device_index)
Opens a haptic device for use.
DECLSPEC void SDLCALL SDL_HapticClose(SDL_Haptic *haptic)
Closes a haptic device previously opened with SDL_HapticOpen().
Uint16 right_sat[3]
Definition: SDL_haptic.h:618
SDL_HapticCustom custom
Definition: SDL_haptic.h:809
Uint16 interval
Definition: SDL_haptic.h:716
A structure containing a template for the SDL_HAPTIC_CUSTOM effect.
Definition: SDL_haptic.h:704
Sint16 level
Definition: SDL_haptic.h:483
Uint16 samples
Definition: SDL_haptic.h:721
Uint16 fade_level
Definition: SDL_haptic.h:661
struct SDL_HapticRamp SDL_HapticRamp
A structure containing a template for a Ramp effect.
DECLSPEC int SDLCALL SDL_HapticIndex(SDL_Haptic *haptic)
Gets the index of a haptic device.
Uint16 attack_length
Definition: SDL_haptic.h:572
Uint16 large_magnitude
Definition: SDL_haptic.h:685
struct _SDL_Haptic SDL_Haptic
The haptic structure used to identify an SDL haptic.
Definition: SDL_haptic.h:141
struct SDL_HapticPeriodic SDL_HapticPeriodic
A structure containing a template for a Periodic effect.
Uint16 fade_level
Definition: SDL_haptic.h:489
DECLSPEC int SDLCALL SDL_HapticStopAll(SDL_Haptic *haptic)
Stops all the currently playing effects on a haptic device.
DECLSPEC int SDLCALL SDL_HapticStopEffect(SDL_Haptic *haptic, int effect)
Stops the haptic effect on its associated haptic device.
Sint16 center[3]
Definition: SDL_haptic.h:623
Uint8 type
Definition: SDL_haptic.h:452
Uint16 button
Definition: SDL_haptic.h:650
Sint32 dir[3]
Definition: SDL_haptic.h:453
Uint16 attack_level
Definition: SDL_haptic.h:573
Uint16 period
Definition: SDL_haptic.h:720
Uint16 small_magnitude
Definition: SDL_haptic.h:686
Uint16 fade_length
Definition: SDL_haptic.h:574
Uint16 attack_length
Definition: SDL_haptic.h:725
Uint16 deadband[3]
Definition: SDL_haptic.h:622
Uint16 attack_level
Definition: SDL_haptic.h:487
Uint16 delay
Definition: SDL_haptic.h:647
Uint16 delay
Definition: SDL_haptic.h:559
SDL_HapticConstant constant
Definition: SDL_haptic.h:804
Uint16 button
Definition: SDL_haptic.h:562
Uint16 type
Definition: SDL_haptic.h:471
SDL_HapticDirection direction
Definition: SDL_haptic.h:607
Uint16 button
Definition: SDL_haptic.h:479
DECLSPEC int SDLCALL SDL_HapticOpened(int device_index)
Checks if the haptic device at index has been opened.
Uint16 * data
Definition: SDL_haptic.h:722
Uint16 period
Definition: SDL_haptic.h:566
Uint32 length
Definition: SDL_haptic.h:475
DECLSPEC int SDLCALL SDL_HapticUpdateEffect(SDL_Haptic *haptic, int effect, SDL_HapticEffect *data)
Updates the properties of an effect.
A structure containing a template for a Constant effect.
Definition: SDL_haptic.h:468
DECLSPEC int SDLCALL SDL_HapticRumbleInit(SDL_Haptic *haptic)
Initializes the haptic device for simple rumble playback.
Uint16 button
Definition: SDL_haptic.h:715
Uint8 channels
Definition: SDL_haptic.h:719
Uint16 fade_length
Definition: SDL_haptic.h:727
DECLSPEC int SDLCALL SDL_HapticNumEffectsPlaying(SDL_Haptic *haptic)
Returns the number of effects a haptic device can play at the same time.
struct SDL_HapticLeftRight SDL_HapticLeftRight
A structure containing a template for a Left/Right effect.
SDL_HapticDirection direction
Definition: SDL_haptic.h:708
DECLSPEC int SDLCALL SDL_HapticNewEffect(SDL_Haptic *haptic, SDL_HapticEffect *effect)
Creates a new haptic effect on the device.
SDL_HapticDirection direction
Definition: SDL_haptic.h:643
DECLSPEC int SDLCALL SDL_HapticRumblePlay(SDL_Haptic *haptic, float strength, Uint32 length)
Runs simple rumble on a haptic device.
Uint32 length
Definition: SDL_haptic.h:711
Uint16 button
Definition: SDL_haptic.h:614
SDL_HapticDirection direction
Definition: SDL_haptic.h:472
DECLSPEC int SDLCALL SDL_HapticGetEffectStatus(SDL_Haptic *haptic, int effect)
Gets the status of the current effect on the haptic device.
Uint32 length
Definition: SDL_haptic.h:558
Uint16 delay
Definition: SDL_haptic.h:611
DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpenFromJoystick(SDL_Joystick *joystick)
Opens a haptic device for use from a joystick device.
SDL_HapticCondition condition
Definition: SDL_haptic.h:806
Uint16 type
Definition: SDL_haptic.h:552
Sint16 end
Definition: SDL_haptic.h:655
DECLSPEC void SDLCALL SDL_HapticDestroyEffect(SDL_Haptic *haptic, int effect)
Destroys a haptic effect on the device.
Uint16 fade_length
Definition: SDL_haptic.h:660
Uint16 type
Definition: SDL_haptic.h:642
Uint16 interval
Definition: SDL_haptic.h:480
A structure containing a template for a Periodic effect.
Definition: SDL_haptic.h:549
DECLSPEC int SDLCALL SDL_HapticEffectSupported(SDL_Haptic *haptic, SDL_HapticEffect *effect)
Checks to see if effect is supported by haptic.
Uint16 type
Definition: SDL_haptic.h:679
Sint16 magnitude
Definition: SDL_haptic.h:567
Sint16 right_coeff[3]
Definition: SDL_haptic.h:620
Uint32 length
Definition: SDL_haptic.h:682
Uint16 fade_length
Definition: SDL_haptic.h:488
Uint16 fade_level
Definition: SDL_haptic.h:728
SDL_HapticDirection direction
Definition: SDL_haptic.h:555
DECLSPEC int SDLCALL SDL_MouseIsHaptic(void)
Gets whether or not the current mouse has haptic capabilities.
DECLSPEC int SDLCALL SDL_HapticRunEffect(SDL_Haptic *haptic, int effect, Uint32 iterations)
Runs the haptic effect on its associated haptic device.
Uint16 interval
Definition: SDL_haptic.h:651
The generic template for any haptic effect.
Definition: SDL_haptic.h:800
Sint16 left_coeff[3]
Definition: SDL_haptic.h:621
Sint16 offset
Definition: SDL_haptic.h:568
DECLSPEC int SDLCALL SDL_HapticSetAutocenter(SDL_Haptic *haptic, int autocenter)
Sets the global autocenter of the device.
A structure containing a template for a Condition effect.
Definition: SDL_haptic.h:602
DECLSPEC const char *SDLCALL SDL_HapticName(int device_index)
Get the implementation dependent name of a haptic device.
DECLSPEC unsigned int SDLCALL SDL_HapticQuery(SDL_Haptic *haptic)
Gets the haptic device's supported features in bitwise manner.
struct SDL_HapticCondition SDL_HapticCondition
A structure containing a template for a Condition effect.
SDL_HapticLeftRight leftright
Definition: SDL_haptic.h:808
DECLSPEC int SDLCALL SDL_JoystickIsHaptic(SDL_Joystick *joystick)
Checks to see if a joystick has haptic features.
Uint16 delay
Definition: SDL_haptic.h:712
struct SDL_HapticConstant SDL_HapticConstant
A structure containing a template for a Constant effect.
Uint16 delay
Definition: SDL_haptic.h:476
Structure that represents a haptic direction.
Definition: SDL_haptic.h:450
DECLSPEC int SDLCALL SDL_HapticRumbleSupported(SDL_Haptic *haptic)
Checks to see if rumble is supported on a haptic device.
struct SDL_HapticCustom SDL_HapticCustom
A structure containing a template for the SDL_HAPTIC_CUSTOM effect.
SDL_HapticRamp ramp
Definition: SDL_haptic.h:807
Uint16 type
Definition: SDL_haptic.h:803
DECLSPEC int SDLCALL SDL_HapticSetGain(SDL_Haptic *haptic, int gain)
Sets the global gain of the device.
A structure containing a template for a Ramp effect.
Definition: SDL_haptic.h:639
Uint16 fade_level
Definition: SDL_haptic.h:575
Uint16 attack_level
Definition: SDL_haptic.h:659
DECLSPEC int SDLCALL SDL_HapticUnpause(SDL_Haptic *haptic)
Unpauses a haptic device.
SDL_HapticPeriodic periodic
Definition: SDL_haptic.h:805
Uint16 attack_length
Definition: SDL_haptic.h:658
DECLSPEC int SDLCALL SDL_HapticRumbleStop(SDL_Haptic *haptic)
Stops the simple rumble on a haptic device.
Uint32 length
Definition: SDL_haptic.h:646
DECLSPEC int SDLCALL SDL_NumHaptics(void)
Count the number of haptic devices attached to the system.
Uint16 type
Definition: SDL_haptic.h:605
Sint16 start
Definition: SDL_haptic.h:654
Uint16 interval
Definition: SDL_haptic.h:615
DECLSPEC int SDLCALL SDL_HapticNumEffects(SDL_Haptic *haptic)
Returns the number of effects a haptic device can store.
struct SDL_HapticDirection SDL_HapticDirection
Structure that represents a haptic direction.
Uint16 type
Definition: SDL_haptic.h:707
Uint16 attack_length
Definition: SDL_haptic.h:486
Uint32 length
Definition: SDL_haptic.h:610
DECLSPEC int SDLCALL SDL_HapticNumAxes(SDL_Haptic *haptic)
Gets the number of haptic axes the device has.
Uint16 attack_level
Definition: SDL_haptic.h:726
Uint16 phase
Definition: SDL_haptic.h:569
DECLSPEC int SDLCALL SDL_HapticPause(SDL_Haptic *haptic)
Pauses a haptic device.
A structure containing a template for a Left/Right effect.
Definition: SDL_haptic.h:676
union SDL_HapticEffect SDL_HapticEffect
The generic template for any haptic effect.
Uint16 interval
Definition: SDL_haptic.h:563
Uint16 left_sat[3]
Definition: SDL_haptic.h:619