49 typedef void (SDLCALL * SDL_WindowsMessageHook)(
void *
userdata,
void *hWnd,
unsigned int message, Uint64 wParam, Sint64 lParam);
50 extern DECLSPEC
void SDLCALL SDL_SetWindowsMessageHook(SDL_WindowsMessageHook callback,
void *
userdata);
58 extern DECLSPEC
int SDLCALL SDL_Direct3D9GetAdapterIndex(
int displayIndex );
60 typedef struct IDirect3DDevice9 IDirect3DDevice9;
66 extern DECLSPEC IDirect3DDevice9* SDLCALL SDL_RenderGetD3D9Device(SDL_Renderer * renderer);
74 extern DECLSPEC SDL_bool SDLCALL SDL_DXGIGetOutputInfo(
int displayIndex,
int *adapterIndex,
int *outputIndex );
87 extern DECLSPEC
int SDLCALL SDL_LinuxSetThreadPriority(Sint64 threadID,
int priority);
92 #if defined(__IPHONEOS__) && __IPHONEOS__ 94 #define SDL_iOSSetAnimationCallback(window, interval, callback, callbackParam) SDL_iPhoneSetAnimationCallback(window, interval, callback, callbackParam) 95 extern DECLSPEC
int SDLCALL SDL_iPhoneSetAnimationCallback(
SDL_Window * window,
int interval,
void (*callback)(
void*),
void *callbackParam);
97 #define SDL_iOSSetEventPump(enabled) SDL_iPhoneSetEventPump(enabled) 98 extern DECLSPEC
void SDLCALL SDL_iPhoneSetEventPump(SDL_bool enabled);
104 #if defined(__ANDROID__) && __ANDROID__ 111 extern DECLSPEC
void * SDLCALL SDL_AndroidGetJNIEnv(
void);
121 extern DECLSPEC
void * SDLCALL SDL_AndroidGetActivity(
void);
126 extern DECLSPEC SDL_bool SDLCALL SDL_IsAndroidTV(
void);
131 extern DECLSPEC SDL_bool SDLCALL SDL_IsChromebook(
void);
136 extern DECLSPEC SDL_bool SDLCALL SDL_IsDeXMode(
void);
141 extern DECLSPEC
void SDLCALL SDL_AndroidBackButton(
void);
147 #define SDL_ANDROID_EXTERNAL_STORAGE_READ 0x01 148 #define SDL_ANDROID_EXTERNAL_STORAGE_WRITE 0x02 156 extern DECLSPEC
const char * SDLCALL SDL_AndroidGetInternalStoragePath(
void);
165 extern DECLSPEC
int SDLCALL SDL_AndroidGetExternalStorageState(
void);
173 extern DECLSPEC
const char * SDLCALL SDL_AndroidGetExternalStoragePath(
void);
178 #if defined(__WINRT__) && __WINRT__ 187 SDL_WINRT_PATH_INSTALLED_LOCATION,
190 SDL_WINRT_PATH_LOCAL_FOLDER,
196 SDL_WINRT_PATH_ROAMING_FOLDER,
200 SDL_WINRT_PATH_TEMP_FOLDER
210 SDL_WINRT_DEVICEFAMILY_UNKNOWN,
213 SDL_WINRT_DEVICEFAMILY_DESKTOP,
216 SDL_WINRT_DEVICEFAMILY_MOBILE,
219 SDL_WINRT_DEVICEFAMILY_XBOX,
220 } SDL_WinRT_DeviceFamily;
238 extern DECLSPEC
const wchar_t * SDLCALL SDL_WinRTGetFSPathUNICODE(SDL_WinRT_Path pathType);
255 extern DECLSPEC
const char * SDLCALL SDL_WinRTGetFSPathUTF8(SDL_WinRT_Path pathType);
262 extern DECLSPEC SDL_WinRT_DeviceFamily SDLCALL SDL_WinRTGetDeviceFamily();
struct SDL_Window SDL_Window
The type used to identify a window.
Definition: SDL_video.h:90
void * userdata
Definition: SDL_surface.h:78
DECLSPEC SDL_bool SDLCALL SDL_IsTablet(void)
Return true if the current device is a tablet.