QEnvironmentLight Class
class Qt3DRender::QEnvironmentLightEncapsulate an environment light object in a Qt 3D scene. More...
Header: | #include <QEnvironmentLight> |
qmake: | QT += 3drender |
Since: | Qt 5.9 |
Instantiated By: | EnvironmentLight |
Inherits: | Qt3DCore::QComponent |
This class was introduced in Qt 5.9.
Detailed Description
QEnvironmentLight uses cubemaps to implement image-based lighting (IBL), a technique often used in conjunction with physically-based rendering (PBR). The cubemaps are typically expected be based on high dynamic range (HDR) images, with a suitable OpenGL format (such as RGBA16F) that can handle the increased range of values.
There are a variety of tools that can be used to produce the cubemaps needed by QEnvironmentLight. Some examples include
HDRI Haven provides many CC0-licensed HDR images that can be used as source material for the above tools.