QMetalRoughMaterial Class
class Qt3DExtras::QMetalRoughMaterialThe QMetalRoughMaterial provides a default implementation of PBR lighting. More...
Header: | #include <QMetalRoughMaterial> |
qmake: | QT += 3dextras |
Since: | Qt 5.9 |
Instantiated By: | MetalRoughMaterial |
Inherits: | Qt3DRender::QMaterial |
This class was introduced in Qt 5.9.
Public Functions
QMetalRoughMaterial(Qt3DCore::QNode *parent = nullptr) | |
virtual | ~QMetalRoughMaterial() |
Detailed Description
This material uses an effect with a single render pass approach and performs per fragment lighting. Techniques are provided for OpenGL 3 and OpenGL ES 3.
Member Function Documentation
QMetalRoughMaterial::QMetalRoughMaterial(Qt3DCore::QNode *parent = nullptr)
Constructs a new QMetalRoughMaterial instance with parent object parent.
[virtual]
QMetalRoughMaterial::~QMetalRoughMaterial()
Destroys the QMetalRoughMaterial instance.