QLerpClipBlend Class

class Qt3DAnimation::QLerpClipBlend

Performs a linear interpolation of two animation clips based on a normalized factor. More...

Header: #include <QLerpClipBlend>
qmake: QT += 3danimation
Since: Qt 5.9
Instantiated By: LerpClipBlend
Inherits: Qt3DAnimation::QAbstractClipBlendNode

This class was introduced in Qt 5.9.

Detailed Description

QLerpClipBlend can be useful to create advanced animation effects based on individual animation clips. For instance, given a player character, lerp blending could be used to combine a walking animation clip with an injured animation clip based on a blend factor that increases the more the player gets injured. This would then allow with blend factor == 0 to have a non injured walking player, with blend factor == 1 a fully injured player, with blend factor == 0.5 a partially walking and injured player.

See also QBlendedClipAnimator.