Visual Basic | |
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Function CreatePlaneByUV( _ ByVal Origin As MathPoint, _ ByVal UAxis As MathVector, _ ByVal VAxis As MathVector _ ) As MathPlane |
JavaScript | |
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CreatePlaneByUV( Origin : dsMathPoint, UAxis : dsMathVector, VAxis : dsMathVector ) : dsMathPlane |
COM native C++ | |
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HRESULT CreatePlaneByUV( IMathPoint* Origin, IMathVector* UAxis, IMathVector* VAxis, IMathPlane** Plane ) |
C++ | |
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DSRESULT CreatePlaneByUV( dsMathPoint* Origin, dsMathVector* UAxis, dsMathVector* VAxis, dsMathPlane** Plane ) |
Parameters
- Origin
- IMathPoint
- UAxis
- IMathVector (see Remarks)
- VAxis
- IMathVector (see Remarks)
- Plane[out] or Return Value
- IMathPlane
UAxis and VAxis do not need to be unit vectors or perpendicular, but they must not be collinear.
IMathUtility Interface
IMathUtility Members
IMathUtility::CreatePlaneByNormal Method
IMathUtility::CreateXYPlane Method
IMathUtility::CreateYZPlane Method
IMathUtility::CreateZXPlane Method
IMathUtility Members
IMathUtility::CreatePlaneByNormal Method
IMathUtility::CreateXYPlane Method
IMathUtility::CreateYZPlane Method
IMathUtility::CreateZXPlane Method
DraftSight V1R1.4