Visual Basic | |
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Function AddVertexAfter( _ ByVal VertexIndex As System.Integer, _ ByVal X As System.Double, _ ByVal Y As System.Double, _ ByVal Z As System.Double _ ) As System.Boolean |
C# | |
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System.bool AddVertexAfter( System.int VertexIndex, System.double X, System.double Y, System.double Z ) |
JavaScript | |
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AddVertexAfter( VertexIndex : Number, X : Number, Y : Number, Z : Number ) : Boolean |
COM native C++ | |
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HRESULT AddVertexAfter( LONG VertexIndex, DOUBLE X, DOUBLE Y, DOUBLE Z, VARIANT_BOOL* Success ) |
Parameters
- VertexIndex
- Index of the vertex after which you want to insert a new vertex (see Remarks)
- X
- x coordinate of the new vertex
- Y
- y coordinate of the new vertex
- Z
- z coordinate of the new vertex
Call IRichLine::GetVerticesCount to get the number of vertices in the RichLine and to determine a valid value for VertexIndex.
IRichLine Interface
IRichLine Members
IRichLine::DeleteVertex Method
IRichLine::GetVertexCoordinate Method
IRichLine::SetVertexCoordinate Method
IRichLine Members
IRichLine::DeleteVertex Method
IRichLine::GetVertexCoordinate Method
IRichLine::SetVertexCoordinate Method
DraftSight V1R1.3